Not a bad idea, but not a brick wall.
1,532 karma · joined May 21, 2008
Not a bad idea, but not a brick wall.
Honest question: why is this absurd? Slavery has been a widespread practice in history, and it is still ongoing in some places.
Corporations exist to make money. The brute mathematics of profit require costs to be reduced. To zero, if at all possible.
The Lasallian Lyre is named after my character, but strangely enough, I never mastered the timing to make the best use of it. (A playable class was later based on some fiction I wrote for the official history, which arguably the most impact I've ever had on a product vision...)
Never thought I'd see Achaea discussed on HN. It was a deep influence on me, though my active time was a lifetime ago. Hi, Sarapis! Figured you'd like to know that Achaea, and of course Avalon before it (you were... Orthwein?) really did have a long-lasting impact. These games have always been deeply participatory: player-run guilds, player-run cities. At least at the time I played, you literally couldn't even get class abilities without joining a group and inheriting its political positions, friends, enemies. And although there were PvE quests, the majority of the game was about conflict between players, at the level of people, guilds, cities. That's a far cry from the theme-park nature of modern multiplayer RPGs like WoW.
Seriously considering asking for a refund myself.
For my next computer, I'm willing to spend the extra $1000 for a Mac, where I can believe that things really will Just Work™.
function isMobile() {
return navigator.userAgent.toLowerCase().indexOf("mobile")>=0;
}
This is really the best we can do after twenty years of the WWW?