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hugodan

454 karma · joined August 15, 2023

https://hugodaniel.com/start-here/
submissionscomments

Vercel WebGPU library, designed for agents

vgpu.sh·2 pts·hugodan·
0

Declarative WebGPU with S-Expressions

hugodaniel.com·47 pts·hugodan·
11

Show HN: PNGine, Declarative WebGPU in S-expressions that match the spec 1:1

hugodaniel.com·1 pts·hugodan·
0

Demoscene Report on the AI compo of Assembly 2026 [video]

youtube.com·2 pts·hugodan·
0

Wgslender: My WGSL Toolchain

hugodaniel.com·2 pts·hugodan·
0

The End of Creativity

hugodaniel.com·41 pts·hugodan·
70

Color Picking OKLCH for Mortals

hugodaniel.com·4 pts·hugodan·
0

RIP – Rest in Prompt

hugodaniel.com·1 pts·hugodan·
0

The LLM Experience of BoreDOM

hugodaniel.com·2 pts·hugodan·
0

Why LLMs keep editing the wrong file

hugodaniel.com·1 pts·hugodan·
0

I was banned from Claude for scaffolding a Claude.md file?

hugodaniel.com·749 pts·hugodan·
638

PNGine: Bundle WebGPU shaders into portable PNG files (~15 KB self-contained)

hugodaniel.com·5 pts·hugodan·
0

Miniray is a vibecoded WGSL shader minifier and validator

hugodaniel.com·1 pts·hugodan·
0

I Tried to Break WebGPU (and Found These Hidden WGSL Limits)

hugodaniel.com·3 pts·hugodan·
4

WebGPU Shader Limits

hugodaniel.com·1 pts·hugodan·
0

Show HN: BoreDOM JavaScript Framework. InflictBoredom(); WebComponent();

hugodaniel.com·2 pts·hugodan·
1

BoreDOM: Another Boring JavaScript Framework

hugodaniel.com·3 pts·hugodan·
0

Design Products That Won't Become Obsolete

hbr.org·1 pts·hugodan·
0

ECS in WGSL an Idea

hugodaniel.com·1 pts·hugodan·
0

About Inércia 2023 [video]

youtube.com·1 pts·hugodan·
0