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hijk

33 karma · joined October 26, 2011

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hijk··on Show HN: Eefgilm - a gem for organizing your Gemfile
So, you are going to write a script that uses the GitHub API to walk the list of http://rubygems repos, and open an issue on each one, suggesting the use of Eefgilm, right?
hijk··on Useful Links for Front-End Web Development
Oooo, definitely some goodies in there that are new to me. Animate.css is one I know I'll come back to.
hijk··on A List of JavaScript Tools and Libraries
Maybe you couldn't see underscore.js because it was written as "Underscore"? Or maybe you didn't read the article…
hijk··on Tomorrow's Ember 1.0 Release: Things to Know
Ah, the good old days…
hijk··on Tomorrow's Ember 1.0 Release: Things to Know
Huh, that's an interesting perspective. What makes it more powerful? Is it a higher level of abstraction thing, like PG suggests makes one language more powerful than another?
hijk··on New Google Play policy requires opt-in dialog to show ads
Great distinction, thanks.
hijk··on Tomorrow's Ember 1.0 Release: Things to Know
They can document it all they want, still seems like Angular is easier to get started with.
hijk··on iOS7 marks the best time to get started in app development
...which means everyone agrees it's a good time to be making apps?
hijk··on iOS7 marks the best time to get started in app development
I find it refreshing to have text styled for readability. Narrow columns with large fonts really help me sit back a little and enjoy the read.
hijk··on iOS7 marks the best time to get started in app development
It sounds like UIKit Dynamics will make things like flicking tiles around a lot easier to implement, without creating a physics engine from scratch... And UIKit is generally more friendly to flat designs... And the whole game engine thing is built in now.

But the real value of the best games comes from game-play dynamics, and not just how well the app simulates physics. Hopefully these changes in iOS will allow game-builders to focus more on the things that really matter, rather than redoing the work every game needs to do.

hijk··on This is why learning Rails is hard [graphic]
Heh, good eye. Ultimately, I'm a pragmatist, and there isn't a blogging platform as flexible and as powerful as WordPress built in Rails. I like to think it is my pragmatic approach to learning Rails that separates my workshop from other ("Kitchen sink included!") training options.

But to keep it a part of my normal Rails workflow, I'm running WP on Heroku (http://decielo.com/articles/350/wordpress-on-heroku-up-and-r...), and using it with Pow locally. :]

That config stood up to HN traffic quite well on the one free dyno from Heroku.

hijk··on This is why learning Rails is hard [graphic]
It's true. With lots of my students, just getting running is a fairly large stumbling block. Everyone seems to hit a different issue. Hopefully some of the newer initiatives can resolve this. In the meantime, I'm trying to think of better ways to help my students. Let me know if you have any ideas!