iOS7 marks the best time to get started in app development
codefellows.org
codefellows.org
But the real value of the best games comes from game-play dynamics, and not just how well the app simulates physics. Hopefully these changes in iOS will allow game-builders to focus more on the things that really matter, rather than redoing the work every game needs to do.
I've been noticing a lot of blog fonts getting annoyingly bigger, where I keep having to zoom-out a couple of times in my browser for good legibility, but this is just flat-out INSANE.
For me, the text on that article felt way too big when viewed in a full screen browser on a 1280x800 display. Frankly, it's about as bad as if the font-size were 12px or 13px.
Resizing the browser window to only take half of the screen width makes it better on my eyes (it appears to be 17px). Still, after that, I felt the need to go to developer console and change line-height to 1.4.
I chuckled a bit when, after these adjustments, I arrived at the sentence:
> The fact you’ve read to this paragraph is proof that there is something to my argument.
I'm on a 13" Macbook Pro, and lying on a couch, so my viewing distance may be a bit closer than if I were sitting on a desk. I'm 33 years old, with relatively ok eyesight (no glasses), and totally buy your other arguments (I'm a fan of Bringhurst myself).
It's just that anything more than 18px on a laptop display just feels too big.
this MIGHT lead to opportunities for a very well written new app in a currently well populated niche to gain an advantage over existing entrants. Provided the competitors don't release a newer re-designed version post-haste.