Is this some sort of DRM'ed format that's not readable on non-Adobe supported systems?
And, if it is, is there a way to buy a non-DRM version?
1,351 karma · joined April 17, 2010
Is this some sort of DRM'ed format that's not readable on non-Adobe supported systems?
And, if it is, is there a way to buy a non-DRM version?
Change them to your screen's resolution.
It can publish HTML without it though.
Europe"
Is that really so with Kickstarter?
P.6. Changes from the Previous Edition
The text is updated for the latest version, Perl 5.14, and some of the code only works with that version. We note in the text when we are talking about a Perl 5.14 feature, and we mark those code sections with a special use statement that ensures you’re using the right version:
use 5.014; # this script requires Perl 5.14 or greater
If you don’t see that use 5.014 in a code example (or a similar statement with a different version), it should work all the way back to Perl 5.8. To see which version of Perl you have, try the -v command-line switch: $ perl -v
Here’s some of the new features from Perl 5.14 that we cover, and where appropriate, we still show you the old ways of doing the same thing:* We include Unicode examples and features where appropriate. If you haven’t started playing with Unicode, we include a primer in Appendix C. You have to bite the bullet sometime, so it might as well be now. You’ll see Unicode throughout the book, most notably in the chapters on Scalars (Chapter 2), Input/Output (Chapter 5), and Sorting (Chapter 14).
* There is more information in the regular expression chapters, covering the new features from Perl 5.14 to deal with Unicode case-folding. The regular expression operators have new /a, /u, and /l switches. We now cover matching by Unicode properties with the \p{} and \P{} regular expression features.
* Perl 5.14 adds a nondestructive substitution operator (Chapter 9), which turns out to be really handy.
* Smart matching and given-when has mutated a bit since their introduction in Perl 5.10, so we update Chapter 15 to cover the new rules.
* We updated and expanded Perl Modules (Chapter 11) to include the latest news, including the zero-conf cpanm tool. We add some more module examples as well.
* Some of the items previously in Appendix B, the advanced-but-not-demonstrated features, move into the main text. Notably, that includes the fat arrow => moving into Hashes (Chapter 6) and splice moving into Lists and Arrays (Chapter 3).
It makes sense since they probably had a Java version written for Android.
JACK CLAW SOURCE CODE LICENSE
THE COMPUTER CODE ("SOURCE CODE") CONTAINED HEREIN IS THE SOLE PROPERTY OF FROZENBYTE LTD. ("FROZENBYTE").
FROZENBYTE GRANTS TO END-USERS A ROYALTY-FREE, PERPETUAL LICENSE TO USE, DISPLAY, MODIFY, DISTRIBUTE AND
CREATE DERIVATIVE WORKS OF THE SOURCE CODE, SO LONG AS SUCH ACTION IS FOR NON-COMMERCIAL, ROYALTY-FREE
AND REVENUE-FREE PURPOSES. IN NO EVENT SHALL THE END-USER TAKE ANY ACTION WHEREBY THE SOURCE CODE CONTAINED
HEREIN WOULD BE USED FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN
AND ACCEPTS THE SAME BY USING THE SOURCE CODE IN ANY WAY.
THE SOURCE CODE IS PROVIDED AS-IS AND FROZENBYTE MAKES NO WARRANTY AS TO THE USABILITY OR CORRECTNESS
OF THE SOURCE CODE. ANY USE IS AT YOUR OWN RISK.
FROZENBYTE RETAINS THE RIGHT TO ALTER THESE LICENSE TERMS AT ANY TIME FOR ANY REASON.
SOURCE CODE README AND FURTHER LICENSE NOTES
--------------------------------------------
Last update to this file: 12th of April 2011
Jack Claw was a project in development at Frozenbyte during the years 2006-2008. It was a big-budget multiplatform game for next-gen consoles and PC. The project was canned in 2008 and the team set to work on Trine ( http://www.trine-thegame.com ) instead. More history on the project can be found at Frozenbyte's website or on the Jack Claw website, and more info on the transition from Jack Claw to Trine can be found in the Gamasutra postmortem:
http://www.gamasutra.com/view/feature/5826/postmortem_frozenbytes_trine.php
This source code package allows you to compile the game and develop it further if you wish (for non-commercial purposes). All other Jack Claw files, including the art assets and the level editor, remain the sole property and copyright of Frozenbyte. You may not distribute any of the files not included in the source code package. Should the source code include any 3rd party files or software, the copyright remains with the original owner and you are not allowed to distribute or modify such files or software. It is also forbidden to distribute Jack Claw or any direct derivative, in any way (e.g. not even for free), in any "app stores" such as the Mac App Store or similar, or in any distribution channel that has authorization control by a third party.
If you have a question about the license or a specific file, please don't hesitate to contact us. We're mostly just covering our legal base with this stuff.
Please note that we cannot provide any official support for this source code release, although we will try to help where we can.
If you are interested in developing Jack Claw, please get in touch with us or join the community - we are not actively developing the game on our own anymore but we are generally open to ideas, and our main interest is to just get the game out there and see what happens, and support the community with their ideas.