147 karma · joined February 8, 2011
The lack of something like this is why I'm still using a 7 year old Thinkpad.
I don't think it's arguable that a Google engineer will not make more money than a carpenter on my crew. The thing that bothers me about articles like this is the sense that technocrats like Andreesen assume their needs are everyone else's.
No, but distressed debt can be.
I wonder if the rise of urban density, fast transportation, and more efficient technological networks have served to replace these benefits?
You see the old game state --> new game state pattern a lot in functionally written games, but something about that has always seemed off to me. The functional retrogames series of posts (starts at http://prog21.dadgum.com/23.html ) summed up the issue well I think,
When I first mused over writing a game in a purely functional style, this had me stymied. One simple function ends up possibly changing the entire state of the world? Should that function take the whole world as input and return a brand new world as output? Why even use functional programming, then?
From my perspective as a residential carpenter I see a continuing decline in the cost of labor combined with increases in efficiency due to new materials and equipment. Combine that with the high price of land in most urban areas, and I don't see much incentive for the big home builders to push manufactured homes and on-site automated fabrication.
This was hot on the heels of the 1970s energy crisis and the solar technology boom; I wonder in what ways the drive to innovate appropriate technology has changed since then.
It's when the publisher buys a prominent display in your store, similar to how stores display groceries.