461 karma · joined December 28, 2012
Then, you need to summon some Microsoft support employee and ask for Bizspark plus.
That's the reason.
When will be out of BETA, we can enable almost every other public cloud provider to deploy on.
Basically, you can let as many users joins as the virtual server can support them, until it starts swapping when RAM is exausted (and performances will fall down).
The service will cost no less than the cloud provider price where the server is running, plus a fee for us to maintain the platform up and running.
You will probably like to spin-up game servers using a web interface, rather than administering a Linux machine via ssh, isn't it?
Thanks!
The pricing will be online soon, thanks.
2. We are thinking about giving FTP access to the game data folder.
I hope they fix this by the end of the day.
If I will have the possibility to rewrite it from scratch today, I will be prefer using Ansible instead of chef-solo.
At the moment we don't have yet published a pricing policy, we have just throw everything on the internet to learn if this is something interesting.
Just to have an idea, the total cost will be the cost of VM on the chosen public provider, plus a fee for us for the management service.
The problem on how to put custom mods isn't solved yet, but we are thinking about giving FTP access to the game data folder, or just package the mods in the base image if they are famous enough.
At the moment everything is on Azure since we got a bizspark plus offer and we are not paying anything for it.
Please, don't ask what I think about Azure.
We currently support AWS, Azure, DigitalOcean, Rackspace, potentially anyone who as a decent remote API for creating new VM.
However, the cloud is put there mainly as eye-catching.
The idea came while looking for interesting docker applications published on docker hub, and we saw that a lot of people was published game server images.
The bad idea was the resubmit the story at 10 PM GMT+2, I just woken up and see the overflow of new users registration emails. That's a good way to woke up, anyway.
Game servers are launched with pre-defined configurations, but the user can override the command line flags of the game server and restart it, directly from the control panel.
With this platform, we would also love to help multiplayer indie developers to host and sell their shiny new game server to users.
If there are HN gamers reading this, feel free to suggest any game that you think it should be available.
TL:DR; We are building a service were users can easily spin-up private game servers to play with friends.
Basically we support launching VM on multiple cloud providers (mainly thanks to jclouds), then we provision a game server via docker container on a vanilla ubuntu 14.04, finally the user can get the IP address of the VM and play.
Game servers are launched with pre-defined configurations, but the user can override the command line flags of the game server and restart it, directly from the control panel.
With this platform, we would also love to help multiplayer indie developers to host and sell their shiny new game server to users.
If there are HN gamers reading this, feel free to suggest any game that you should be available.
Updated question, thanks.
Location: Pisa, Italy