336 karma · joined July 30, 2022
https://on.soundcloud.com/WfzYM
Good memories. We enjoyed both R and kid games.
Because of this, its very suited to math and procedural generation. You just change some parameters, render and show. Games instead have to do this in real time, with less latency and CPU/GPU usage. And procedural/math generated content tends to be CPU heavy (more usage+latency), if not also on the GPU (cant be cached, etc).
Shaders are more on the middle of this, because you want to apply certains transformations to and from rendering data.
Just my armchair observation.
But sometimes all that stack changes could be avoided by using a temp register.
"Text to speech? Anyone voice? What?"
Welcome to the school system.
Wait what the hell
- C64 https://style64.org/c64-truetype
- MSX http://www.ateijelo.com/blog/2016/09/13/making-an-msx-font
- Cool Retro Term https://github.com/Swordfish90/cool-retro-term
If a kid cannot access and process his emotions, he will eventually lose himself.
One day, a butcher from a local store joined the barbecue: - Hey, you are pretty good! Would you like to leave your current job and work for our store? We have special discounts for workers, and the job is good.
The man thinked twice before answering...You are that man. Some choose Yes without hesitation. Others say No.
- No thanks, its just a hobby for me.
1 d.min = 10 min
1 d.sec = 50sec
1 d.terc = 4+1/6sec
See also semidiurnal (half the values)