"Now let's make shots work. When I shoot, send the shot as a topic, and make it affect the target's HP. When the target HP goes to zero, they should die and respawn."
This is not how shooting is implemented in a competitive first person shooter.
709 karma · joined November 26, 2014
"Now let's make shots work. When I shoot, send the shot as a topic, and make it affect the target's HP. When the target HP goes to zero, they should die and respawn."
This is not how shooting is implemented in a competitive first person shooter.
Why the fuck is he even hired there if you are not going to listen to him.
Dude has forgotten more things about game development than you will ever know...
https://deepmind.google/discover/blog/alphago-zero-starting-...
In the future, I don't feel that writing anything more here on this topic is a worthwhile use of my time.
I could post anything objectively true in this thread like "the sky is blue", and some idiot will post a one sentence response that in fact it's not. This idiot likes to be the last person getting snark in responding to a completely reasonable statement of fact or opinion by an expert in the space.
What I do differently is that yes, I do reply to the snark with a rebuttal. Is this rebuttal snarky? Potentially, but is it earned? Definitely.
You're moderator so let me speak to you that way. If you don't let people rebut bullshit in this comment section, you'll just end up with a bunch of uninformed discourse, where the final word is made by some idiot, who doesn't even make multiplayer games and everyone ends up thinking the sky is fucking green. This has real world consequence when future game developers try to build games on poorly made technology, which ruins game studios and people's lives.
Then again, it's hacker news, and what do a bunch of wannabe startup guys know about making games in the first place. Unskilled and unaware of it. Moderate away sir!
Australia has a combination of public and private health insurance, and they both work well together. The public health options provide the safety net, while the private health insurance is optional.
Where the private option makes sense is if you want to go to specific private hospitals, or if you have elective surgery (the classic example being a knee reconstruction for sports injury) and you don't want to be in a queue behind people waiting for public hospital beds for more serious conditions like heart surgery and so on.
My dad in Australia had open heart surgery 2 years ago, and is doing very well. His cost for the entire procedure? $0 and this was done by one of the very best heart surgeons in the country. He has private health insurance, but elects to go to public hospitals, which have excellent surgeons committed to the best care, because he's a patriotic sort and he's paid into the public health system through taxes for his entire life.
Meanwhile I pay > $3k per-month for not even top tier care in Upstate New York for myself, my wife and my 10 year old daughter, with no serious pre-existing conditions, and I have absolutely no guarantee that any surgery or anything that any of us need in the future will be even covered, even if my primary physician says it's medically necessary.
The rest of the world would do well to study how the combination of public and private health insurance is done in Australia.
Yes. The open source software that I've written is actually useful.
And this is exactly why as a professional multiplayer game developer I'm quite concerned about SpacetimeDB.
If you're a game developer and choose to use it, you must accept that you will completely structurally re-arrange your game server, and gameplay and simulation code in such a way that you'll conform to a database structure and programming model developed by some people who are currently making their first game.
I'd be surprised if any professional game developers would consider this a good idea. The last time somebody suggested such a significant refactor for game servers, was when the two cofounders of Improbable walked into our office at Respawn, shortly after we shipped Titanfall 1, and told us they wanted the complete source code for Titanfall 1, and they would show us how awesome Improbable is, by porting the entire Titanfall codebase to Improbable in just a few months!
They ended up getting the source code, despite all programmers and the technical director advising the COO against it... and we never heard from them again.
Building "stuff" != shipping games.