"Now let's make shots work. When I shoot, send the shot as a topic, and make it affect the target's HP. When the target HP goes to zero, they should die and respawn."
This is not how shooting is implemented in a competitive first person shooter.
"Now let's make shots work. When I shoot, send the shot as a topic, and make it affect the target's HP. When the target HP goes to zero, they should die and respawn."
This is not how shooting is implemented in a competitive first person shooter.
If you don't understand how a multiplayer FPS works, how can you tell if the AI has actually created one for you or not?
There is a difference.
I interpreted that as "I asked the AI to make me one, and now I have one, so it did it," with the operative question being "is it really a multiplayer FPS?"
My bar is, does this actually work and is it best practice for how first person shooters are made by professional game developers.
Your bar is, does it kinda look a bit like the thing that I play?
Totally different things.