92 karma · joined October 20, 2010
"It should be remarked that, in the majority of the cases, people adopting plant-based diets are more prone to engage in healthy lifestyles that include regular physical activity, reduction/avoidance of sugar-sweetened beverages, alcohol and tobacco, that, in association with previously mentioned modification of diet [62], lead to the reduction of the risk of ischemic heart disease and related mortality, and, to a lesser extent, of other CVDs."
"It has also been described that vegetarians, in addition to reduced meat intake, ate less refined grains, added fats, sweets, snacks foods, and caloric beverages than did nonvegetarians and had increased consumption of a wide variety of plant foods [65]. "
Example:
http://evolvingstuff.blogspot.com/2011/02/animated-fractal-f...
These are related to recurrent neural networks evolved to maximize fitness whilst wandering through a randomly generated maze and picking up food pellets (the advantage being to remember not to revisit where you have already been.)
Saccades to an unexpected stimulus normally take about 200 milliseconds (ms) to initiate, and then last from about 20–200 ms, depending on their amplitude (20–30 ms is typical in language reading).
Saccades of 20ms in duration are ones that are very near to the current center of focus (e.g. moving to the next chunk of letters while reading the words of this sentence). This just means that detailed rendering needs to extend to a slightly larger radius, but this is still significantly cheaper to render than an field of view. For larger jumps there is ~200ms during which the computer can attempt to predict the final destination of the saccade, and thus begin to do some preemptive computations. Once the saccade lands at the new location, assuming a rendering speed of 100fps, there would be at most 10ms before the high-res version kicked in, but again, with some degree of preemptive/predictive computation, perhaps a slightly better version could be available immediately.
I wouldn't normally be so nit-picky, but it is an article about typography after all.
That being said, amongst the possible candidates for search strategies, genetic algorithms are fairly lousy. Differential Evolution or CMA-ES would likely work far better.
http://www.cdc.gov/MotorVehicleSafety/distracted_driving/ind...
http://www.cdc.gov/MotorVehicleSafety/Impaired_Driving/impai...
That being said, I'm finding it very difficult to find any objective comparisons of these algorithms to other, more mainstream machine learning techniques. In the talk, he gave the impression that there was a tremendous amount of data to back up these claims, and that he just didn't have time to present it all. I went through many of the white papers available on the Numenta website. Many were just overall outlines of the approach. A few of them demonstrate tasks for which some form of learning is occurring, however, it was hard for me to know, in the absence of objective comparisons to other techniques, just how good the results really are.
So far, the only objective comparison I could find involved handwritten character recognition, and that was against what appeared to be a standard feed forward neural network with only a single hidden layer. Not exactly state of the art.. why not compare to SVMs, convolutional NNs, deep belief nets, etc..?
So I am at this point hopeful, but fairly skeptical. If nothing else these are some inspiring ideas.