3,592 karma · joined August 26, 2010
I guess what I'm saying is that pure organic search isn't necessarily the optimal way for a user to find the information they're looking for.
http://www.techradar.com/news/gaming/consoles/bbc-we-d-still...
If it was just a matter of DRM, then it's plain inconsistent with how they're approaching DRM with every other PC release they've done recently.
And what happened to the $5 games? Since 2007 the industry has seen a huge, massive surge in (successful) indie game development, primarily on PC but also distributed digitally on PSN and 360. It's definitely there, alive, strong and very visible. (Sure, they might take more than 2 weeks to make, but not many games can be made in two weeks to contend well on quality).
This held for Mass Effect 3 and Battlefield 3. And considering the reviews it has been receiving, I'm confident this will be true for SimCity once the early server issues have been ironed out.
> We can argue about whether these things should be computed and stored in the cloud, but I think there is a plausible, if imperfect, argument for doing so
Conceivably true? We could be in a world with no DRM, but there would still be a market trend moving games towards a more social, connected and integrated experience; and some developers will be looking at ways to fundamentally build their new games in a way that takes advantage of this. Why not SimCity? The Sims 3 already indicated where the Sims franchise might be heading with regards to improved connectivity with friends, I don't think it's an entirely unreasonable leap to get to where SimCity is now.
Which isn't to say that DRM wouldn't have been a business consideration at an executive level; but there's definitely an argument that SimCity's design choices, even if flawed, can be justified without considering DRM.