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erkaman

396 karma · joined June 20, 2016

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Show HN: I implemented some colorful 2D fluid simulations[video]

youtube.com·3 pts·erkaman·
1

A list of questions common when interviewing for a job as a Graphics Programmer

erkaman.github.io·16 pts·erkaman·
3

Show HN: An algorithm for smoothly filling holes in 3D meshes

erkaman.github.io·104 pts·erkaman·
18

Show HN: I implemented seamless copy and paste of images, and wrote a tutorial

erkaman.github.io·123 pts·erkaman·
11

Show HN: [WebGL Demo] Interactive Mesh Deformation in JavaScript

mikolalysenko.github.io·2 pts·erkaman·
3

Show HN: A Minimal Code Example of Using Vulkan for Computations on the GPU

github.com·68 pts·erkaman·
11

Show HN: [WebGL Demo] Indirect Lighting Using Reflective Shadow Maps

erkaman.github.io·6 pts·erkaman·
1

Show HN: I implemented Deferred Shading

youtube.com·4 pts·erkaman·
1

Automatic UV Mapping Using Harmonic Mapping: A Tutorial and Introduction

erkaman.github.io·3 pts·erkaman·
1

Show HN: I tried generating clouds with vector graphics

github.com·12 pts·erkaman·
2

Show HN: I Implemented Automatic UV Mapping

github.com·21 pts·erkaman·
2

Show HN: GPU-Accelerated Digit Recognition with WebGL

erkaman.github.io·135 pts·erkaman·
57

I Implemented GPU-Accelerated Digit Recognition with WebGL

erkaman.github.io·7 pts·erkaman·
3

I implemented fast parallel reduction on the GPU with WebGL

mikolalysenko.github.io·3 pts·erkaman·
1

Show HN: I Implemented Shadow Volumes in WebGL

mikolalysenko.github.io·1 pts·erkaman·
1

Show HN: Planar Reflections in WebGL

mikolalysenko.github.io·1 pts·erkaman·
1

Show HN: A simple infinite world in WebGL

erkaman.github.io·181 pts·erkaman·
56

Show HN: 2D Liquid Simulation in WebGL

github.com·3 pts·erkaman·
0

2D Liquid Simulation in WebGL

github.com·3 pts·erkaman·
1

Implementing Run-length encoding in CUDA

erkaman.github.io·2 pts·erkaman·
1

Making Faster Fragment Shaders by Using Tessellation Shaders

erkaman.github.io·5 pts·erkaman·
0