Show HN: [WebGL Demo] Indirect Lighting Using Reflective Shadow Maps
erkaman.github.io
erkaman.github.io
This is an implementation of Indirect Lighting using Reflective Shadow Maps(http://www.klayge.org/material/3_12/GI/rsm.pdf). This technique results in some nice color bleeding effects, which can be seen in the red glow on Lucy(statue) and the blue glow on the cute rabbit. This is light that has bounced from the colored walls.
The implementation details can be found in the repo: https://github.com/Erkaman/webgl-rsm#implementation-details