In general, I had a good experiences. There are a few annoying things, however: my Estonian bank (VUB) discriminates against non-Estonian customers (even if they are EU citizens/residents) by applying a foreigners fee. Also, the local business register seems to be above data protection laws and sells your information. I receive lots of spam just by being in the register. Also, if you think that because your company is private your financial statements will also be private, that won't be the case. They will still sell the information to anyone for a few euros.
Rust/WinRT has really triggered my interest. For someone who hasn't been following Windows development for more than almost two decades, what's a good read to understand the different models of app creation and distribution?
I've started using the web-view project (https://github.com/Boscop/web-view), with good results. Instead of embedding a browser, it uses the system's webview (Safari on macOS, gtk-webkit2 on Linux and Edge on Windows 10).
Microsoft has already updated Window's native web-view to Edge, from IE. There are already some projects that take advantage of this and enable multi-platform app creation, with executables much lighter than Electron. A good example is https://github.com/zserge/webview. I have tried its Rust binding, and it works very nicely.
There is nothing wrong. Before, you only had to care about your app running on a VGA monitor. Now, you have the possibility to make it run on devices of all sizes, resolutions and shapes.
If it occurs in nature, and interacts with nature, why would it be supernatural? Why does “supernatural” have to be the first answer we think of when we face a baffling unknown?
Technically, there is no VAT in the US. There is sales tax, and it can vary from city to city. I guess that is why it is not included in the price by default.
Spain, as a prosperous and modern democracy, is relatively young. Before that there was plenty of feudalism, wars, civil war, dictatorship, and hunger.
Doing it at the state level would only protect the consumers in that state, but not the producers. As a producer, your content could still be throttled in states where there are no neutrality laws.
What I find disappointing is that Apple is leveling the field against independent developers. Was there really a need for an official measurement app, to destroy the market of the ones that are already on the app store? What's the deal with USDZ? It looks like it will be fundamental for developing AR content for apps on iOS, and they give the market away to Adobe and their paid solution, that is not even finished. Sure, it is an open specification so "anybody can compete", but, if Adobe, with all its resources, gets such a head start, how can indies compete? These two things, to me, are signals that Apple intends only the big players to participate, and, as an independent developer, discourage me from investing on AR development on iOS.
What's the catch with the unlimited traffic? Can I use their servers to deliver large content files to a large group of users, with only the advertised bandwidth as the limitation? Or do they decrease bandwidth after a certain amount of traffic?
Their minimum charge is for 1TB ($4.99/month per TB). Their pricing FAQ says: "Wasabi’s hot cloud storage service is not designed to be used to serve up (for example) web pages at a rate where the downloaded data far exceeds the stored data or any other use case where a small amount of data is served up a large amount of times." See point 3 in the following page: https://wasabi.com/pricing/pricing-faqs/
There is no pricing information easily available. Is it free, or are people supposed to invest time into learning, and then find out what it costs to go live?
Another big difference is that the chess players and musicians he mentions are already experts. If you are learning a new language, you probably don't know the syntax, and maybe even don't have a clue about the programming paradigm.
There are two things that have stopped me from using CloudKit in my apps in the past: 1- Despite Apple's generous free tiers, the cost of data transfer is on the app developer, and not on the user. As a developer, I see this as a liability risk. 2- Data is either completely private or completely public, there is no intermediate "team" or group that can be easily set up to share data among users.