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416 karma · joined April 7, 2020
https://github.com/kagisearch/kagimcp https://kagi.com/api/docs/openapi https://kagi.com/api/docs/openapi/section/mcp
I don't live in the states so it's not as dramatic legally as you may imagine.
So from my experience I would say at least Google what are the common auto belay manufacturers and only use gyms that have them. True Blue and Perfect Decent are the only auto belays I will touch now.
It has support for bidirectional modeling (ex: get the height and width of an object and use it later) and multi part workflows to design more complex works.
However none of that matters. What matters is the site is there for all of us to enjoy. It made me smile and I appreciate that.
As for the syntax there are certainly a lot of ways it could feel. JS devs would likely be familiar with =>, F# and Ocaml |>, Java ->. In the end I just picked one that felt natural to type for myself. From my experience if you write in enough languages you develop the ability to switch as needed.
To save time up front I would suggest doing a bit of design work. Feel free to make an issue and post things like example code snippets of how you would like to see this work. We can work together to make this feature a reality.
1. Now that you have asked for it, I certainly plan on adding `loft`. Thank you for the suggestion. Looking quickly it looks quite reasonable to implement. I would expect to add it in the near future.
2. It is a digital art coloring book image that I filled in and used as a background.
Ill take a look into KittyCAD. Seems like a cool idea and is worth digging further into.
DSLCAD is a new take on the idea. Right now it doesn't support bending, however from my personal opinion, DSLCAD is simpler to develop for and should make it an easier platform to add bending support to.
Feel free to add an issue asking for bending and we can hash out how to make it work. Getting the API down is often as hard or harder then implementing the solution.
I am not a mechanical engineer. I am a software developer however I have worked closely with engineers and have some experience with CAD applications.
Really most of my decisions come from working on larger projects in OpenSCAD as well as my contributions to the OpenSCAD project (WASM port).
Have you tried rendering any of the examples in the repo? I know its not ideal but just to see what is going on. Please add an issue on the repo so I can try to fix the issue you are experiencing.
Feel free to add a ticket requesting your favorite and I can look into moving to that format in the future.
I cant wait to hear about how it turns out for you.
For a tutorial like this limiting the number of concepts to throw at the reader is better than making sure its 100% production ready. I would be worried if reading a post like this was all you need for your entire games netcode in prod.