It is designed for use with an external editor. It watches the files and hot reloads when you save changes. I didn't want to do a sub par job building my own text editor.
I cant wait to hear about how it turns out for you.
I cant wait to hear about how it turns out for you.
Does it contain facilities for export into non-parametric mesh formats? (.obj / .fbx / collada..) np if not.
Feel free to add a ticket requesting your favorite and I can look into moving to that format in the future.
I can still have fun with it in the meantime, if blender fails to export meshlab should succeed :p
Very cool project
OBJ is also the easiest to implement, too. Assuming whatever geometry library you're using is using _real_ geometry and not using any sort of weird volumetric rendering, etc. then it should be 'trivial' to export to OBJ.