1,676 karma · joined February 7, 2014
Also, I did feel there was a bit of an enemy progression throughout the game (cloaking troops, bigger bots), but it was mostly just more complex level design, which in a way I prefer to just "tougher" enemies. I think this was kind of necessary for supporting a pacifist play style.
I'm hoping that they address one of the main letdowns of Human Revolution, that the hub environments were a bit sparse and lacking more NPCs to make them feel like real locations. I listened to the game commentary and apparently that was simple a limitation of the engine they used.
Hmm, I thought everybody did? I guess wall street really does have a clear view of this whole tech scene.
http://www.washingtonpost.com/news/on-small-business/wp/2015...
I could see a lack of social safety nets, increased costs/risks of safely running a compliant business and corporate consolidation being behind this trend...