Video games beat interviews to recruit the very best
newscientist.com
newscientist.com
In the meantime though, if any of you have questions, we're watching and will answer.
I'm CEO of a company and am pot committed to spending the next several years of my life repeating close variations of the same three things to anyone who will listen. ("How is that different from the last eight years, Patrick?" Answer: Previously I only had two things!) We would prefer people exercise their discretion in posting them to HN, to avoid boring anyone here.
I wish the YC people saw it like that.
You must not be aware of the pros and cons of working remotely, how terrible we are at hiring people, and the real reason that YC is awesome. ;)
:)
That's crossing the line from self-promotion to skeeziness, especially in a publication that calls itself "Scientist", and attracts readers who don't know it doesn't respect the culture of scienctific communication.
/ot
I'm only asking because if it's actually a fun standalone game (independent from the job hunt aspect) this is going happen.
Heck yes. Existence of many Let's Plays is necessary (but not sufficient) to prove we're actually doing our job.
I'm peripherally aware of the mechanics of what I have to do to get Big Daddy G to be OK with this, and it's on my checklist. (Not asked, but the answer to "Are you OK with people monetizing those videos?" is "We have no objection to it but if you are both capable of programming and motivated by Youtube CPMs please let Patrick buy you dinner and explain how many astoundingly better options there are in life.")
> if you are both capable of programming and motivated by Youtube CPMs please let Patrick buy you dinner and explain how many astoundingly better options there are in life.
Ha. I understand your sentiment, but what you've said is pretty condescending. I would agree that creating content for the sole purpose of making "YouTube money" is silly. I would argue that, to the vast majority of YouTubers, it's simply an enjoyable hobby with RPMs as a potential bonus. The RPMs are intrinsically motivating. There is nothing wrong with being honest with yourself and admitting that they play a factor in the motivation needed to create vs. do something else.
Anyways, my point is, if a capable programmer enjoys making monetized videos on the side, the fact that there are "astoundingly better options in life" is irrelevant.
I agree with what you're saying about video advertising CPMs, though it is quite possible to make a living on Twitch once you add in subscriptions at $5/mo.
I would be because for a large number of people, including the people writing the New Scientist story, games played primarily on or with dedicated or general purpose computers are all "video games".
How about asking about Muslims or Wiccans?
More specifically, are you planning to use this to eventually teach very specific skills (i.e. you'd use Starfighter to learn a specific new programming language?)
P.s. Incredibly excited about this. The last time two heroes of the programming community built something together, we got StackOverflow!
I hope when I get this awesome job my employer doesn't mind me keeping all my profiles updated on company hours!
They're going to have a tough road ahead of them selling everyone on that idea, both employers and potential employees. But if they get some high profile success stories, it's possible. Hiring is faddish, there's no reason these guys can't leverage that to their benefit.
Personally, I think it's really cool they're trying this. And that the two HN posters I disagree with the most often (maybe because they post so often) are the ones doing a startup I think is really interesting. They've chosen a domain area that can have huge leverage effects on the industry as a whole (and thus the economy as a whole) if it works. I dunno if they're thinking of it like that, or would admit it if they are, but it's one of those frighteningly ambitious ideas.
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Fixed that for you.How do we know it’s contrived and competitive? Keep in mind that we’re discussing a ”game” that’s not even released yet.
Are you satisfied with they way hiring works today? If not, how do you propose it could be improved?
My one concern is about something that was mentioned during the announcement a little while back. The post mentioned something like "employers will be able to see exactly what you did when you had to create a REST service" (or something like that). Maybe I'm just learning this concept, maybe I'm only playing around! Will I have to have one "play" account, and one "real" account? If I knew that I'd be judged by not only whether I complete a level, but every single thing I tried.... Yeah, no thanks.
This is one reason I pay for a private github. I hate that if I'm learning a new technology, have "too many" commits on something simple, or am generally messing around it looks "bad" to employers.
I do agree somewhat about game scrutinization, since it's active process by an employer verses employers passively looking at your github profile.
Not speaking about private repos per se, but whether it comes down to a close call between you and another candidate, or one person on the hiring team is looking to make a quick decision, it's just smarter to avoid meaningless points of contention.
Sure, it's likely you'll never be hurt by this, but it would be sad to miss out on a great opportunity because of some flotsam... and you'll never know why.
I see this argument a lot and it does have some merit, but it ignores the fact there might be an idiot hiring manager standing between you and the job you want. Just because a company might hire a few bad apples doesn't mean they aren't worth working for, for pretty much the same reason a person can still be worth hiring, even if they make a lot of commits for something simple, etc.
Really??
I have frequently, in the line of my consulting work, advised my clients (those self-same employers) to worry when they stop seeing a healthy flow of commits from a developer. (Not necessarily to github, rather to whatever VCS they're using.) One friend - like myself an experience dev. - wired ctrl-S in his IDE to his VCS commit command!
Mistakes, meandering explorations and wandering up entirely wrong paths is all part of software development, and is precisely what your VCS is there to help you manage. The notion that some (potential) employer might consider using it to the hilt as a "bad" thing sounds profoundly worrying to me. Probably not someone I'd want to work for.
This doesn't sound like that though.
And sure enough, they named their company Starfighter. Xur and the Ko-dan armada don't stand a chance.
1) eliminates some cultural/gender/language/fashion/appearance/disability biases
2) its not subjective
3) no difference between local and out-of-town candidates
I'm glad that the toolbox for candidate search is expanding. I hope one day employers might be able to ask candidates which form of "interview" they prefer to have so that candidates can best demonstrate what they excel at in a way that is most suitable to them.
Our crusade against the tech job interview is roughly analogous to Google's "organizing all of the world's information". It's a mission statement, but it isn't a description of our first offering.
That said: the technology we're working on ports beautifully to actual interview processes (it came from a successful process I built at Matasano). We're also very happy to talk to companies building hiring processes and evangelize and help. Companies with smart, modern hiring processes are especially fertile ground for what we're doing, so we'd like to help more of them come into being!
If you're a software developer with no security domain expertise, one benefit of goofing around with Starfighter is that you'll come out knowing a lot more about software security. But it's not a tool for getting people security jobs.
It'll make a little more sense when Erin posts the game details.
Knack, the other company mentioned in the article, seems to have profiles with pictures and names that I assume are visible to hiring managers and others. In my opinion that's a bad move. I want to see a completely objective view of how a candidate is performing without age/experience/appearance getting in the way. These gaming funnels aren't perfect solutions but they are certainly a step in the right direction.
It doesn't teach programming qua programming, but it is almost perfect for a gateway drug into engineering. (You get to build catapults! And airplanes! And catapults which fire airplanes!)
In fact I would not be sad if v1 of Starfighter was playing Robot Odyssey on a web page. :-)
There used to be a clone in java called Droid Quest that would run without an emulator, but I went looking for it a little while ago, and the web site appears to be empty. The only remains I found is a github repo with the source code, but I haven't tried to see if I can build and run it yet.
If Starfighter is open, there are people out there that will try to game the system ("game the game" doesn't sound right.) If someone wants to be a level 50 app_coder, they could have a pre-made sequence to follow to do that. Much like in a MMORPG where you have helpers level up a character or a "mule" for hand-me-downs.
Interviewing candidates last year showed no hesitation on their part to share info with each other or their recruiters. How will Starfighter prevent player "cheating" or knowing the route to leveling? How will content be updated or dynamic?
This is a promising thing for software geeks in general, can't wait to try it out. I started playing Microcorruption and if this is similar to that, it will be fun.
As player #181 out of those #182, I'm excited :)
Sadly, many companies are dissatisfied with their ability to hire and many qualified engineers are dissatisfied with their ability to secure desirable jobs. In economics, they call this a market failure. In CS, a search problem. In business, "a shedload of money available for the taking."
In Starfighter, I guess we categorize that as "the mid-boss."
[1] Meet the new standard; same as the old standard, and in addition to it.
Too often hackers don't get the job because of being overqualified and prima-donna, rather than lack of technical skill - a game teaching/testing the art of office politics could be applicable to wider market [outside of infosec].
tl;dr: Perhaps less of http://alexnisnevich.github.io/untrusted/ and more of EVE online.
You probably can't. You can probably justify a lot of preconceptions about a person. But unless you've done statistical studies that demonstrate high correlation between what you're testing, what you think you're observing, and what you're actually looking for, then no - no you can't tell a lot.
Young male candidate, lets a big stack build up on one side, then clears the lot down with a couple of well-placed four-long blocks down the edge. Shows an easy confidence, clearly worth considering for the role.
Female candidate, lets a big stack build up on one side, what is she doing? Does she even know how this game works? Then she drops a four-long down the side and clears some rows. Huh - lucky break.
"Not that Tetris would be the only input into the decision, but it was a thing."
Hmm.
Seems possible since the activity in games (for all the examples I can think of) has a pretty strong relation to 'work' activities to begin with: puzzle solving, mastering agility-dependent procedures, military stuff, social finesse, exploring etc. —though typically it's more 'primordial work' (exploring, hunting/gathering), which makes sense since atm we'd be putt off by something that resembled contemporary jobs too much. Dislike of one's work is not pervasive in human cultures/history.
There was an episode of Black Mirror that hinted at this.
There isn't much point spending a lot of time on something if it's only going to get you an interview or two (if even that). And if I'm looking for a game I still have a lot of stuff in my Steam account from bundles that I haven't had time to play.