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dirkk0

640 karma · joined August 30, 2012

https://curious-electric.com
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dirkk0··on Cellauto.js – a library for creating cellular automata simulations in JavaScript
I would like to know that, too.

You would have to add the weight of the material and track the pressure of each cell along.

Also, you could introduce a 'firmness' factor, so that the rock would break at some pressure level.

dirkk0··on HTML 5: JavaScript demos and experiments
Awesome.
dirkk0··on Show HN: C4 – Connect Four, with AI
Had a win in the first round but that was pure luck. :-)
dirkk0··on The Rise and Fall of the Lone Game Developer
I see, and I agree, you have a point.

I still stand to what I wrote , because I think it is important to stress that it is important to follow your ideas, even if their odds might be low. Being downvoted is somewhat ironical on a meta level.

dirkk0··on The Rise and Fall of the Lone Game Developer
"For the lone game programmer that day has already arrived.

Twice."

If one sees 'the art of lone game programming' as a genre then this might be true. One successful lonely game programmer leads to a gold rush of many lonely game programmers digging the iKlondike for gold.

But I am pretty sure that there is always room for the brilliant idea that no one can grasp when you pitch it. I personally would have talked Notch out of the idea for Minecraft with the usual arguments (blocky graphics, not state-of-the-art, there's no real goal, etc pp). And when I played it, I was like - omg, I could have done that.

There always will be a lonely (game) programmer doing something extraordinary that you didn't think of in the first place or even despised. And then there is the next Notch, and I will again say - omg, not again.

And some of us have big ideas and don't dare to join the art of lonely game programming.

dirkk0··on Deep Space – A Simulation Drama [video]
This was an awesome and very inspiring talk.

It would be interesting to create a game where the population has limited ressources on a planet and if it overdoes the exploitation it gets extinct (like 'How bis is our island' https://twitter.com/dirkk/status/549866431480074240 ). Also I was equally inspired by Vi Harts and Nick Cases 'Parable of the Polygons' (http://ncase.me/polygons/).

'Boidz' and 'Game of Life' make complex behaviours from a simple set of rules. It was very smart of you to throw in some simplified physics rules (and civilization rules etc) to make these work together.

I can't access your website right now (is it down?), so I don't know if you run a blog or something. Will you continue to work on this?

dirkk0··on Line drawing on a grid
You are right. Thanks for bringing this to my attention. http://www.redblobgames.com/pathfinding/a-star/introduction....

Every now and then I visit Amit's pages and find something interesting that he explains in an awesome way.

dirkk0··on Hackers Who Shut Down PSN and Xbox Live Now Attacking Tor
I don't get it.

They attack the PSN and XBox networks. Kim Schmitz gives them 3000 vouchers for Mega to save christmas (what?) and/or the world. Then they claim, he's the reason they stopped the attacks.

And then they target their next victim. My point is: one might not like Kim but he is way too smart to expect such a barter to be successful.

So, given his own background, what makes him this? A stupid hero? Or is there a much smarter option?

dirkk0··on Why we love repetition in music
This question might be slightly off-topic: some time ago I read an article (might have been on Wikipedia) which explained why music more than other art forms sticks with certain atmospheres, memories or moods. I unfortunately didn't bookmark it, and I couldn't find it again. Does anybody have an idea where to find it?
dirkk0··on Rooms and Mazes: A Procedural Dungeon Generator
I think some of the ideas behind maze generation can be applied to procedural level generation in general, whith some clever tweaks at least.

Here is an approach in Python albeit not as interactive as the mentioned article: http://pixelenvy.ca/wa/ca_cave.html

In case people didn't recognize, the author of the articel is also the author of this book which is for free (kudos!) on the interwebs and can be bought as a eBook. http://gameprogrammingpatterns.com/

dirkk0··on Classic arcade game TRON on a cloth modelling grid
true! I tried to find that, thanks for the link.

Is the OPs music (i.e. the game music) up on Soundcloud or Youtube or may I take it from the sources like 'wget https://notendur.hi.is/~keh4/TRON/assets/boats.m4a'?

dirkk0··on Things You Can Do with Python and POV-Ray
Great, thanks!

Does this work on a Mac and/or Linux?

dirkk0··on Things You Can Do with Python and POV-Ray
It is interesting to hear that the author would prefer Blender over POV-ray in some way, and there are links in the comments to make that work (in terms of running Blender in a headless-like way).

I wonder if there are good resources to create Blender scenes in Python with the full rendering step.

dirkk0··on Lobster is a game programming language
Oh - this was done by the author of the Cube Engines a.k.a Sauerbraten.

Wouter van Oortmerssen is not exactly a Newbie. He is at Google now. This might be more interesting than I initially thought.

dirkk0··on What We Learned From 40 Female YC Founders
He had actually a very good point (if he meant it that way). I never thought about it like that before.

Reminds me totally of today's SMBC: http://www.smbc-comics.com/?id=3553#comic

dirkk0··on Youtube-dl
This may sound surprising but via youtube-dl I bought more music than before. If I find a new band that I might like, I search for Youtube videos first. The non-official videos often show just the cover of the CD or some useless slide show, so I extract the audio to have it in my playlist. Once I am decided that I like the music I had over to Bandcamp or Amazon to buy the mp3s. As an example: I lately bought four digital cds from progmetal act Redemption because someone upped their cd 'This Mortal Coil' to Youtube.
dirkk0··on Minesweeper Fanfiction
Thanks. I also didn't know how this works.
dirkk0··on Show HN: Wall of Text
This pastes the link there, but doesn't embed it (i.e. no preview pic, etc).
dirkk0··on Show HN: Wall of Text
How do I do that?
dirkk0··on Notes on XKCD's “Pixels”
Interesting. I wonder why I got downvoted. I am not promoting self exploitation.
dirkk0··on Notes on XKCD's “Pixels”
Me too. What an honor to work with the man.
dirkk0··on Untrusted – a user JavaScript adventure game
At first it reminded me of http://codecombat.com/ but it really has a different feel, and is very addictive.
dirkk0··on Meditate in front of your computer with Calm
That was my first impression, too.
dirkk0··on My take on RESTful authentication
Nice writeup indeed.

As far as I understood, the [MEAN.io](http://mean.io) stack implements OAuth2 like this - at the 'cost' of having two MVCs: one on the server side to deal with the authentifiction, 404 and 500, and the AngularJS one on the client side.

I hoped that there was an easier way to deal with the whole scenario, but obviously that is a good one.

dirkk0··on ClanBase is no more – we are sorry
Now even I understood it.
dirkk0··on A Guide to Python's Magic Methods
The author states that this article is on github and can be improved there.
dirkk0··on Vim3D – A new 3D vi clone [video]
Which is cool, and that's why I like SketchUp. But AFAIK you can't switch to 'text' mode in SketchUp where you can edit the history and rebuild the scene.
dirkk0··on Vim3D – A new 3D vi clone [video]
I think so, too. I was just browsing and came along this: http://www.pythonocc.org/

But it would be great to have a concept where you create a model of a table by creating a cylinder, copy and translate it three times, add a flat cube, connect these 5 pieces, and name them table. Then you would have another (non-)primitive that you can instanciate and maybe have some parameters to change it.

dirkk0··on Vim3D – A new 3D vi clone [video]
Interesting - there is also a JavaScript implementation: http://joostn.github.io/OpenJsCad/
dirkk0··on No Man’s Sky Is A Huge Procedurally Generated Sci-Fi Exploration Sim
This looks awesome - Minecraft meets Dune meets Homeland?
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