It would be interesting to create a game where the population has limited ressources on a planet and if it overdoes the exploitation it gets extinct (like 'How bis is our island' https://twitter.com/dirkk/status/549866431480074240 ). Also I was equally inspired by Vi Harts and Nick Cases 'Parable of the Polygons' (http://ncase.me/polygons/).
'Boidz' and 'Game of Life' make complex behaviours from a simple set of rules. It was very smart of you to throw in some simplified physics rules (and civilization rules etc) to make these work together.
I can't access your website right now (is it down?), so I don't know if you run a blog or something. Will you continue to work on this?