ClanBase is no more – we are sorry
clanbase.org
clanbase.org
It's unfortunate, because I find that often volunteer teenagers are the ones that truly have a passion for doing what they are doing, but they get held up by corporations or by people who want to monetize. When that doesn't work, the people in charge ignore the community until it dies.
It's sad to see it happen to another community.
Could those "passionate teenagers" have kept it running instead of selling the site in 2004 (why didn't they?), or would it have died much earlier if some "greedy" corporation hadn't picked it up and paid the bills all these years? It's great to have the passion to build something cool, but it's a little cooler if it's sustainable.
You don't pay the man and you expect him to do work for you, and then you blame him for holding the site hostage?
Sorry, what?
1) the people writing this, who did all the hard work
2) the system admin, hired by party 3 -
3) the people that should do the paying.
1 Has the right to whine at the expense of 3 not paying 2. To me, in that statement, that's what they're doing. They aren't saying 2 is the guilty party, just saying that the method is not one they appreciate, since the people suffering from party 2's actions are party 1.
Hah. Analogies.
(Yeah, I stretched it there.)
I've often wondered why so many big name organizers have gone bust - why they end up with such bad reputations - why it's so hard to build a sustainable business out it. Of course with so many naive kids participating it must be very tempting for even remotely crooked people to take the money and run.
Two organisations which have been running for a while and which I still have respect for are ESWC and WCG. Would be interesting to hear from someone in the know about the economics about these operations.
So many good memories, gone. RIP CB.
-- Source: ex Quake3 player
As you mentioned, GGL was a particularly sketchy organization.
To be honest I'm happy to even see a fellow former Q3 player here :) Most of my gaming buddies and clan mates moved on to other fields. Who did you play for?
What happened to the CPL was interesting to watch from a distance. Before I became good enough to compete at any level, I remember wanting to compete at CPL events. That, and legendary Doom tournaments, were a driving force for me to practice and get good.
What was your experience like working there? I can imagine it was awesome <sarcasm>until the discussion about money came up.</sarcasm>
Unfortunately during the time I competed, there were many companies that would spring up and run tournaments with prizes that they ultimately could not pay out on. Or at best, the money would eventually get paid out months/years later. It was very hard for companies to make return on investment when running these gaming sites and tournaments. Overall, it was the work done by volunteers and "teenagers" that made the best events/sites/tournaments...
I always found it very unfortunate that the gaming scene was full of exploitation for these companies. What happened to the GGL (similarly the CPL), comes at no surprise.
Fond memories of Clanbase though and sad it worked out like this.
Good times...sad to see them go :/
I'm not blaming staff, but I think there's something they could have done indeed. Esport[1] is doing quite well nowadays, especially around blizzard games.
Blizzard has a lot of money to invest in this, seeing a big return value in turning a game into a sport, but it may not be possible without sponsors. If you want to organize tournaments with prizes, you have to have sponsors. In big esl events, those are intel, acer, nvidia, etc. Esport events are extremely well targeted events for them, the only better option would be to add ads directly in games.
Crowdfunding prizes is also an option. This week-end, a bitcoin starcraft challenge[2] was organized, mainly funded (to the words of organizer during stream) by reddit users giving bitcoins, and a few other sponsor - mainly bitcoin trading websites. Don't try to hide this into some kind of premium account. People don't want that, they want to see events.
You can't just rely on a company you seem to have no contact with to just give away big money (even if they are indeed the ones to blame, if that's article is true, because they were no right to their word).
[1] https://en.wikipedia.org/wiki/Electronic_sports
[2] http://wiki.teamliquid.net/starcraft2/Bitcoin_StarCraft_Chal...
(edited links formatting)
[1] http://www.globalunreal.com/forums/viewtopic.php?f=64&t=1511 [2] http://www.ut99.org/viewtopic.php?f=5&t=5347&p=58359#p58359
It truly is like seeing the pub you and your friends used to go to close up shop and wondering why you ever stopped going there.
I officially worked for the GGL from '04 to '09 as one of their initial developers, then as pretty much their only guy to take care of their web infrastructure (Architecture to Ops and everything in between) and I gotta say I'm not surprised this happened this way. So, I can probably add and address a few things here...
@Stealth- & lazyjones: The server setup that ClanBase was residing on was well past its prime and was pretty much overwhelmed every day between 2pm and 7pm ET. I can't really speak for the CB founders (Tal, Wob, and Godsmurf), but I'm pretty sure their was that the site would be well taken care for and pushed into better success by the GGL (we had the money after all). At the time the GGL bought CB, the GGL were seen as a rising star organization in the gaming communities and there were no black spots on their name at that time (and no belief their would be as a lot of big names were associated with it)
Re: "ClanBase Crew": The ClanBase crew were/are tops in my mind. I've been a gamer for a longtime now and have run or have helped run some highly visible tournaments and the CB Crew were the most organized group I ever saw. I'm still in awe with how they ran it. They had a full system from bringing in new people, training and growing them and ensuring they retain only the best talent. It was quite impressive and I still consider some of them as good friends. I hated resigning as I feared this could happen to their community. So to see a message from their side saying they are done is completely understandable and possibly overdue.
The GGL also had a few other "business incidents" (as I liked to call them) that occurred before RackSpace that I really didn't like seeing, as it affected good, gaming friendly companies and people (namely Speakeasy and Game-Hosting). From my point of view, the issues they had can all be traced back to their exec level and their lack of focus and understanding of what they were doing (especially with the competitive gaming community). This ultimately led to them giving themselves black eyes over and over and burning through VC money like crazy. (ie> GGL China and the olympics... did we really need to expand to China? ie2> Massive server infrastructure in US, but very little in Europe, really???)
I gained two big things from my experience at the GGL: 1. Understanding of how _not_ to run a Gaming Startup or possibly any startup (so if I do it, I know how I will do it... and it will look nothing like this disorganized mess) 2. A lot of great friends from the GGL employees, ClanBase crew, Speakeasy and Game-Hosting.
I can say the GGL was at least not like the CyberXGames was, but ultimately, I think the way the GGL went was just disappointing to everyone involved. So much potential just wasted. And worse, all that gaming history lost. (Although I do have most of the Quake related history archived away!)
-Joe aka Syn (from Darkside)
I will never apologize ... — I don't care what the facts are...
I'm not an apologize ... kind of guy
http://en.wikipedia.org/wiki/Iran_Air_Flight_655