but maybe this is the first step toward something more useful.
451 karma · joined October 22, 2015
but maybe this is the first step toward something more useful.
My experience was the ldc impl was MUCH easier.... and optimizes much better, no surprise, but also compiled WAY slower. On dmd, the null checks barely affected compile speeds at all, but on ldc, the runtime impact isn't bad... but the compile time hit is ENORMOUS. I didn't even notice it at first, because I mostly use ldc just for cross compiles (another thing opend makes easy, `opend install xpack-win64` for example makes Windows builds just work, and it can do icons built in without third party toolchain as well, something hipreme took to upstream via his redub program that copied my implementation. he then added similar for Mac but I havent' pulled that back to opend yet, i will though) and I misdiagnosed.
Went looking for why the compile times were so much worse in opend ldc vs upstream (and btw note my definition of "so much worse" is like 3 seconds instead of 2 seconds, 50% is signifcant) and tried PGO and diffs in codegen and llvm versions...... then realized no, it is the null checks.
So the ldc implementation was easy and seems bug free (the bugs rikki fixed were in obscure corners of dmd's backend), and it optimizes well for runtime..... but wow it takes its sweet time to do that optimization. I'd appreciate someone else taking a look at that some day since there might be some better way to do it than I did (i basically copied the RangeError implementation on pointers for null check).
But I expect some day it'll come and then hopefully we'll make both of our compilers better.
Sunk cost fallacy lol. I got on the D train back in 2006 and of those half million lines of code I'm responsible for maintaining, about a quarter million are my own. A lot of work to make that... I have my own, from scratch: gui toolkit, terminal emulator, games, spreadsheet, web apps, shell, scriptable calculator, and more. Mostly mine but using libraries or ported third party code sometimes: music players, web browsers (one is from scratch but not terribly functional, one using chromimum libraries I'm typing this comment on right now), window manager, taskbar, the list goes on.
My whole daily work environment is made out of D code. And yeah, sure, there's alternatives, but I like mine. And a lot of it is making the apis cute. For example, I wanted to add a menu option to reset something in one of my programs last week. So I opened the code and wrote
``` @menu("&Query") @accelerator("Ctrl+R") void Load_Default() { query.content = readTextFile("default.txt"); variables.content = "{}"; } ```
It recompiled in about a second and a half and just like that, I can press ctrl+r to reload the defaults, or click Query -> Load Default in the menu (or alt+q and keyboard to it etc). My gui library takes care of a lot of things so I just write some functionality as-needed and use it a few seconds later.
Can I do that with Microsoft Excel? excel is a useful program too, but it takes longer to just load than it takes me to change the code, recompile, and relaunch my spreadsheet program lol.
Could I port all this stuff to other languages? Maybe. But it is less work to just maintain a stable fork of the compiler lol. (at the risk of getting flagged for being a troll again, I feel the same way about wayland... easier to maintain xorg, a program i haven't even restarted for years, than to rewrite the whole ecosystem.)
And that's the key point too, I do generally think the D language is mostly good enough as-is, so if I never committed another line of code to it, I'd still find it good enough. But it is nice if I do hit a language/compiler problem I can just fix it too.
There's a lot of smaller things that haven't been pulled though, like i merged a bug fix to module naming, which was an upstream PR from like 2018, a fix on library file name generation, a regression from 2019 but has a trivial workaround, a fix to redefined reflection names which everyone finds annoying, the implementation was written in 2017, but they had endless debates about syntax and i just made an executive decision and moved on but they still bikeshed... stuff like that, they're all little things but minor annoyances every time you hit them and the fixes were easy, so just do it!
Then the two bigger things I did they have talked about but probably won't do is i made the class monitor opt-in, this is a relatively big breaking change, I had to do fixes on 8 different projects. Each one took a few minutes, so not a huge deal, but still. They talked about this in an upstream meeting but decided against taking it (for now at least).
And then I changed the default init of all built in types to zero, including char and float, and this is controversial since float init to nan has legitimate advantages, and the breakage can be subtle if you don't catch it. I was on the fence personally, it more like a 51-49 vote rather than an obvious bug fix, but it is easier to explain to newbies that int and float both init to 0. In theory, you are supposed to explicitly initialize all these all the time, but in practice we know it is different.
So I think the competitive edge is pushing them a little. And I'm not anti-collaboration; I write blogs about my implementations with the hope that they'll give a little code review and that's been semi-successful, like the upstream backporters have indeed fixed bugs in my implementations so I'm happy to share back and forth, we both win that way.
You might say if it is so easy, why not do it upstream? It takes years of political arguments and random ghosting to get anything done up there, all while constant (regression inducing) code churn breaks your PRs every other month, so you spend 3x the time rebasing than you ever spent writing the implementation before it is merged...... if it ever gets merged at all. I have several successful contributions to upstream D, it happens, but most the work done there is ignored. You might get some encouraging forum replies, but when it comes time to ship it? Crickets. Several former D contributors jumped ship for Zig many years ago, and it was a real loss for us (and real gain for them).
With the opend, I know if it works and delivers real world value, I can ship a release, dmd and ldc together, so minimal duplicated waste work.
What should you use? idk, opend is basically my pet project, provided in the hope that it will be useful, but THIS SOFTWARE IS PROVIDED `'AS IS″ AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE so your mileage may vary. Still, I maintain about a half million lines of code, some of which is quite old, so keeping some stability is important to me while moving forward with select common-sense, incremental improvements. Most D code works fine either way though, I've done web programming a long time, in the old school tradition, so words like "progressive enhancement" and "graceful degradation" are meaningful to me, even when being a compiler maintainer.
there's a contributor working with both upstream and opend adding wasi support as well, and he also got exception support working, we'll probably ship that next month.
so the full d story on wasm is progressing too.
No such thing happened. D has always been built on the same codebase, and the labels "D1" and "D2" are just arbitrary points on a mostly linear evolution (in fact, the tags D 1.0 and D 2.0 came only 6 months apart; 1.0 was just meant to be a long term support branch, not a different language. It was the addition of `const` that broke most code around release 2.6 but if you update those, old and new compilers generally work.
I'd say where D failed was its insistence on chasing every half-baked trend that someone comments on Hacker News. Seriously, look at this very thread, Walter is replying to thing after thing saying "D has this too!!" nevermind if it actually is valuable irl or not.
Anyway, I used the DM C++ compiler originally because it was the only one I could download to the high school computers without filling out a form, and pimply-face youth me saw "DESIGN BY CONTRACT" at the top of the website and got kinda excited thinking it was a way to make some easy money coding online.
Imagine my disappointment when I saw it was just in/out/invariant/assert features. (I'm pretty sure D had just come out when I saw that, but I saw `import` instead of `#include` and dismissed it as a weenie language. Came back a couple years later and cursed my younger self for being a fool! lol)
Well anyway, I mostly agree with this post. Another similar thing I hate to see is things like "Really? In 2024?" and im just like that's the laziest critique of something ever.
And the same electricity can raise the temperature by even more degrees Fahrenheit!
I've never used your website, but if I did and the side arrow changed things, I'd immediately close it and never come back. You wouldn't get a complaint from me; you'd just lose me instantly and permanently.
It drives me absolutely nuts when sites do this, it is so disorienting.
now they could embed chromium LOL
But: > This is why things like RDP, PCoIP, etc could do full frame rate HD video 15 years ago and you still can't with X protocol over the network.
Compression is going to have a much bigger impact over a large motion than most anything else; you can stream video over HTTP 1.1 / TCP thanks to video codecs, but X (sadly i think, seems like such an easy thing that should have been in an extension, but even png or jpeg never made it in) doesn't support any of that.
> It's almost all using Xshm for anything non-trivial.
Xshm is not available over a network link and it is common for client applications to detect this and gracefully degrade.
Even if this were true (which it isn't), there's a lot more to a GUI than the G. A lot of nice interoperability is provided too, like clipboard integration, dragging and dropping, mixed windows on the same taskbar, etc. Far more pleasant to use than awkwardly going to a full screen thing to get a window out.
This isn't very true. The X protocol is very async and lets you batch plenty of things when a response is required.
Interestingly, that is xlib's behavior moreso than inherent in the protocol. xlib assumes connection lost is a fatal event, but if you're doing your own socket, you can choose to do this differently. (or, even with xlib, you can throw an exception from the connection lost callback and regain control before letting it abort)
Some server state is lost, but it is possible, with some care, to recreate that from your client upon reconnecting. You can even connect to a different server and somewhat seamlessly migrate windows over.
But yeah it isn't commonly done.
But neither does the "size on disk" because the ACTUAL size on disk might be reduced by gzip/bzip2/xz/zstd/whatever is invented later. Even if the program using the package doesn't support compression, it supports filesystems and filesystems often support some kind of transparent compression. It isn't a hard problem to solve.
People like to say this, yet time and time again, X's design proves to be the superior one in the real world.
Some of it could use minor revisions (adding some image compression would be fine, etc), but it is hard to seriously say things are "highly dubious" compared to the competition.
Meanwhile, you in another comment:
> You can use `xdpyinfo` yourself to see all the extensions you have loaded.
So, which one is it? Is it unchanging or is it evolved through several extensions?