320 karma · joined January 27, 2016
Also "if you can detect that someone is cracking your software or doesn't have a valid license, put a donation link in the shape of a coffee cup in the corner of your software. At least people have the option to support you." I have no data to back this up, but I really doubt that the people that are money-limited or just don't want to pay 20$ for an application will suddenly support a developer voluntarily.
I feel like I would be a target audience (games that do real world science and a greater good mixed with some cool looking hardware gadget, hell yeah) and I have children that would probably be interested in such thing.
But even after this extra explanation I don't understand what is the thing actually doing. What is the exact game mechanism? Do I only observe things; do I score better if I am fast or smart; what is the bio stuff in those things and how does it affect the games?
Could you maybe explain it like I'm five? Without using the words nano and molecular and bio and dna :)
Patchcab started as an exercise for myself to learn the basics of modular audio and music theory. Working with tools I already know seemed the best idea and the Tone.js was a prefect fit for this. The exercise then turned to an idea of a modular (code and audio wise) Javascript/Typescript synth that would resemble VCV visually. Porting VCV itself to a browser is a really interesting idea and has been done to some extent https://github.com/miRackModular/Rack, but is really out of scope for what I wanted to build :) That said, I feel like porting some open source Eurorack modules (Mutable instruments, https://github.com/pichenettes/eurorack, I'm looking at you) would be a really nice next step.
That said I don't hear the best about the company (long working hours, not the highest pay) and have declined a job offer there myself.
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