However, right now it doesn't seem to run that well. I'm getting estimated framerates of around 5 fps on a M3 Macbook Pro, making it essentially unplayable.
I don't see any other comments about the performance - am I the only one?
364 karma · joined November 28, 2018
However, right now it doesn't seem to run that well. I'm getting estimated framerates of around 5 fps on a M3 Macbook Pro, making it essentially unplayable.
I don't see any other comments about the performance - am I the only one?
I wonder whether this is because people don't know about it or because they simply don't care...
But I, for one, try to use AI as sparingly as possible for this reason.
Makes me feel like I'm writing a book.
It's less of a problem, but the low contrast between the hands and the face is also not that great for readability.
There's no shame in adjusting the settings of a single-player game to your own liking.
Sure, that's true for the pixels (which might also be the more important part), but the actual width (inches) is still bigger on a 16:9 (for the same diagonal).
One more thing about display sizes and aspect ratio:
Since display sizes are usually given by the length of the diagonal, those aspect ratios that are closer to a square (1:1) will have a bigger area for the same diagonal. With the same diagonal length, a 16:10 has a ~5% larger area than a 16:9, and a 4:3 has a ~12% larger area than the 16:9.
This is a nice tool for display size calculations: https://displaywars.com/
However, the high-refresh-rate monitor also needs to be supported. I have a 144 hz monitor which works fine with my Windows PC, but when I connect it to my work Macbook, it goes back to 60 hz. In the MacOS display settings, there is a dropdown for the refresh rate, but it only lets me choose between 50 and 60 hz... :(
That's not wrong, but it came at the cost of massively depleting the oil reserves and polluting the ecosystems.
A related article from Low-Tech Magazine, published in 2010.
This is where it all started: