Dwarf Fortress Steam Updates – Release Roadmap
store.steampowered.com
store.steampowered.com
Tarn deserves praise for his work - and it’s a bit sad that we don’t have more passion projects like this.
dwarf fortress has alot of fully original concepts, and has been in development for 20 years.
Vampire Survival released a few months ago, while Magic Survival was released a few years ago. They're extremely similar games.
I guess at the end it depends on what's your definition of rip off.
Is Torchlight a rip off of Diablo or do they just use similar mechanics and ideas?
Well, Torchlight had designers from Diablo 1 & 2 on the team as well as Diablo's composer/sound designer, so it's a bit of a special case.
Is League of Legends a DotA ripoff (the mod), or is DotA (the full game) a League of Legends ripoff?
Or at the very least, League, DOTA2, and HoN (may it soon RIP) are all equally rip-offs of the original mods.
But there's a lot of others like that. Hollow Knight is a better Metroid / Castlevania. Shadow of Tsushima is a better Assassin's Creed. Final Fantasy XIV is a better World of Warcraft. Dwarf Fortress is a better Rogue/Nethack. I will go into hiding now.
Strongly disagree about Hollow Knight, but it's greater than the sum of its parts.
And there are of course the timeless classics that inspired these- nethack, angband & dungeon-crawl.
oh and Aurora4x...probably no really a game:
Citation needed. Plenty of games get picked up and become popular organically. How much did they spend on Minecraft's marketing? Fortnite? Factorio? KSP?
Check out UnReal World, which Tarn cites as a source for his own inspiration (and is itself still under active development and also now available on Steam): https://www.unrealworld.fi/
As a person struggling with day-to-day due to mental health issues, all the people working on such projects truly are an inspiration - and on top of that we get good games :)
[0] https://rayfowler.itch.io/remnants-of-the-precursors
https://en.wikipedia.org/wiki/The_Cookie_Monster_%28novella%...
In school I remember finding project files students in the past had left on the servers. Mostly like digital art files. Sometimes papers or a miscopy from a flash drive or a small game. I thought that was cool, like uncovering artifacts from the past.
Social media groups of the recent graduate classes were just starting at the time. A couple of times, I remember uncovering a couple years old discussion from my school after I went down the same path and wound up in that online space. They were just old enough to be seniors or still be friends of current students.
There was also the flash games everyone played in computer classes. Everyone must’ve gone to the same few sites and played the same games. Just about everybody could probably relate to stories of playing flash games in the computer lab although there’s no real record to share of the sites are even still around.
Anyway, I thought it’d be cool if there was a digital world designed around leaving notes and things like this.
In Mario Maker, you can see where everyone died in the world. In dark souls, you can leave messages behind. I always thought it’d be interesting to see everyone who was in your position in a world like that somehow.
Imagine the history of stats/deaths/playtime. The story of John Smith and the orange goblin skin with 14 deaths over 53 minutes, 14 seconds he played of jump hero 6 years ago. The English teacher still talks about that guy!
There’s an educational Minecraft version now. If that was more than a trend and became a standard lesson for a week, it would be interesting to see a persistent world students from the past left behind with their trolling to each other, inside jokes, and houses temporary classmate friends built together. The teacher could show off their house from when they played as a student.
In the last 20 years though, I wonder if this would have the same interest. There might just be too much online presence social media for anyone to care about the past worlds.
It also might lose appeal if everything is from long-since graduates that feel distant to relate to instead of current seniors and recent college goers. It may also just get too crowded in the game world to make new things or have them actually stand out. I also wonder if trolls would just destroy the creations of the past— I think modifications are cool but just destroying everything would ruin the purpose.
I certainly welcome efforts to make DF more accessible in this way. One thing I'm unsure of with the Steam roadmap is this: will this still require third party software to realistically play?
I forget the name of it but there was software you'd run that would directly peek and poke into DF memory to set the tasks and preferences of your dwarves and it was the only way to manage a lot of dwarves. Will this still be the case?
I actually quite like that paradigm of requiring mods and other tools to play. Dwarf fortress is not a game it's a kind of sometimes fun job.
I still prefer the denser sim titles like SS13 and DF, but I'll almost always reach for Rimworld if I want some no-fuss fun. Just be careful around the modding rabbit hole...
If I can sway you in this comment, please. Treat yourself to two full playthroughs with the wiki open in another tab. You may just be hooked.
However I’m sad that there are so many cool things to manage in your colony except… water. There is no notion of hygiene or thirst and this always break the immersion at some point for me.
But I love that the game is designed to make you feel like each colonists are unique people that you can’t afford to let die, because it will be hard to recover and it will anyway change your colony forever.
Then Dubs Hygiene mod is for you :)
There's anything from quality of life improvements to complete game overhauls (like full magic systems, factorio-style factories etc.) to new content to new scenarios to... :)
Factorio is also an excellent game, but I don't play the mods for the same reason I would not play DF. Too much things, and often the game design is a bit hairy for no good reason that would make some sense.
Boatmurdered - A dwarf died to a carp
Release Date: time is subjectiveI mean people who play DF are so particular that I can't imagine many of them starting up DF and getting lost in the immersive soundtrack.
You get lost in the management of details, while listening to your own music perhaps.
Just trying to justify a quicker release date because I'm itching to try the new menus. :)
oh god do I know that feel
Fun fact: you can customize its look: https://twitter.com/OnDeck/status/1496663324246695937
I do wonder how long it would take to stimulate history on a Steam Deck!