Seeing some of the other comments reminded me that most of the work went into trimming the word lists so that it wasn't rude or randomly impossibly difficult.
594 karma · joined October 6, 2009
Seeing some of the other comments reminded me that most of the work went into trimming the word lists so that it wasn't rude or randomly impossibly difficult.
Developing offline with the engine-only (https://github.com/playcanvas/engine) is obviously an option, but I wouldn't hold your breath for an offline editor.
PlayCanvas is a game engine (in the style of Unity/Unreal)
To put it another way. You build your 3D assets in Clara and import them into PlayCanvas to add interactivity.
And slow compared to what? Flash? Canvas 2D?
PlayCanvas is generating WebGL games that run on mobile and download in only a few megabytes. You can generate great WebGL games today.
http://developer.playcanvas.com/en/user-manual/designer/sett...
In the case of an artist working from scratch the skill is generating UVs that allow the artist to easily paint the texture and provide an even area for each part of the model. Otherwise some areas will be stretched and blurry.
I hadn't heard ptex before, it's interesting stuff. Sounds like the reason it isn't in general usage for realtime stuff is the memory overhead: http://sebastiansylvan.com/post/casting-a-critical-eye-on-gp...
I used the automatic Cube Projection unwrap in blender before exporting to FBX and importing into PlayCanvas.
Add a skybox and a couple of simple particle effects in PlayCanvas.
And we have some WebGL spaceships :-)
PlayCanvas is looking for an exceptional game coder to head up an online game project.
* WebGL & Javascript Client * NodeJS Server * Networked Multiplayer Game * Looking for someone who wants to tackle issues of gameplay, networking, scale and monetization.
More details: http://forum.playcanvas.com/t/playcanvas-is-hiring-game-code...
You should have a portfolio of games or professional games development experience.
Remote working is an option. Though EU timezone preferred.
Contact: dave@playcanvas.com
For Swerve this is a problem because we're aiming for smooth 60fps but in a less twitch-based game this wouldn't be so much of an issue.
Two coding positions available at PlayCanvas the leading WebGL interactive 3D engine. http://playcanvas.com/
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PlayCanvas is looking for a top flight game coder to join our growing team.
We have an exciting online multiplayer game project that you will be leading.
Ideally, you have a portfolio of games you have already made or worked on. We are looking for a talented all-rounder. Can you enter a game jam on your own and make something awesome? Can you pick up new skills and technologies quickly?
More info: http://forum.playcanvas.com/t/playcanvas-is-hiring-game-code...
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PlayCanvas is looking for a creative coder to join our family. Come and help us build award-winning apps and games that are the best on the web.
More info: http://forum.playcanvas.com/t/playcanvas-is-looking-for-an-a...
Email: info@playcanvas.com with CV and cool stuff. Check out http://playcanvas.com/
Just tried again on my tablet and unfortunately I just got the spinning loading bar. Not sure if it's just a bandwidth thing?