Add a skybox and a couple of simple particle effects in PlayCanvas.
And we have some WebGL spaceships :-)
Add a skybox and a couple of simple particle effects in PlayCanvas.
And we have some WebGL spaceships :-)
I took a screen-shot, to help out the computationally challenged:
http://www.weegeeks.com/upload/a1studmuffin-daredevildave-sp...
In the case of an artist working from scratch the skill is generating UVs that allow the artist to easily paint the texture and provide an even area for each part of the model. Otherwise some areas will be stretched and blurry.
Though daredevildave may have meant environment mapping instead.
I used the automatic Cube Projection unwrap in blender before exporting to FBX and importing into PlayCanvas.
Chrome though would start opening everything on Google apps.
Drag the window over to my cinema display, and holy 4fps and crash batman!
The renderers I used in production, when I left the VFX industry ca. 2010, all supported PTEX [http://ptex.us/ptexpaper.html].
Blender seems to have WIP support for it too nowadays [ https://wiki.blender.org/index.php/User:Nicholasbishop/Ptex]
I hadn't heard ptex before, it's interesting stuff. Sounds like the reason it isn't in general usage for realtime stuff is the memory overhead: http://sebastiansylvan.com/post/casting-a-critical-eye-on-gp...