Hey all, my name is Dan.
I've been developing this 3D streaming pipeline that lets users livestream scenes out of the Unity Editor to WebXR.
You can see a customized example here: https://hyperplane.live/tk/vods/097aef
## Why build this
I was an engineer at FB on FB Live & IG Live & I worked at Oculus on VR Media. A trend I started to notice was people using the Unity editor as a recording studio! The recent rise of Vtubers as an example. I wanted to give people a way to share these Unity experiences in WebXR!
## Why Post?
I'm looking for developers interested in partnering to build some cool products on top of the streaming platform!
This will enable me to focus on improving the core streaming pipeline and adding features, which is where my passion is.
## How it works
The streaming pipeline is composed of 3 key pieces
1. Unity recording software. (An SDK + desktop application, Mac & Windows supported)
2. Custom file format spec, think DASH but for fully described 3D videos
3. A 3D video player that knows how to read the custom files and manages playback & overlays.
## Currently supported features
Meshes, Skinned Meshes, dynamic lighting, textures, materials, animations, audio
Setting up new users is still a manual process, so feel free to reach out if interested and I can set you up.