358 karma · joined July 3, 2017
It makes me suspect there's something else going on here that's not just good old natural selection.
Have they done any tracking to confirm the tuskless elephants are actually being born to tuskless mothers? Or could it be that the parents are actually affecting the way their offspring are born in some lamarckian-esque sense? If there'd be some trick animals can pull to change their offspring in some ways, that ought to be highly effective for long term species survival and should thus be highly selected for.
Perhaps it's always the things that are on our awareness horizon which seem hard but end up solvable. What's next? Perhaps long term planning, interference and on the fly learning? And then what are the difficult things beyond that horizon, the challenges we can't even see yet?
With a high p value, you can say with some degree of certainty that your test was unable to detect any effect. Whether it was due to the lack of an effect or because your test wasn't capable of measuring it
With a low p value, you don't actually really know if you detected something interesting. It could be due to a flawed test, biases, non-causal correlations, faulty p-hacky stats, etc.
So why do we consider the latter more worthwhile when it seems to say less?
AI has proven to be terrible at moderating human content, we felt we needed a word for these kinds of buggy systems and have chosen: "
And GPT-J answered:
"LOLPOP"
Which seems to capture the spirit of unreliable AIs pretty well
Harvest festivals in general were common throughout Europe and many immigrants would be familiar with them, so it's not very surprising that at least one version of it would survive.
AR has a clear advantage over VR here as you wouldn't be blind to your real surroundings so you'd still be able to talk with the people in real life too (and not look like a doofus who walks into walls)
For example, one serious official test I did included a timed test where you had to decode a string of symbols to text based on some key. I ended up being fast enough at decoding that I was effectively limited by how fast I could scribble down the decoded texts and turn the page back to the code, not by the mental calculations. I imagine others would have had similar issues, making this particular test at best capable of indicating a wide possible range of mental ability, a range which should be particularly inaccurate around the higher ranges as the ratio mentalTime/mechanicalTime decreases.
There also just aren't enough high IQ people to really effectively study the accuracy of these tests above those levels. There are no good baselines to compare these people and no real ways of checking whether the differences actually matter in any meaningful way.
And indeed, the contents of what I imagine are rarely something I talk about. It feels private, and like dreams, it's hard to convey the experience to others. You might also not recognize it if I do share something about my daydreams. Suppose I said: 'I was thinking of going to the beach', then you might assume I was thinking more along the lines of your typical thought experiences, while I was actively visualizing said beach.
There's just so much stuff going on around you when you're driving a car in an inner city in the Netherlands, that it's wise to drive very carefully. In contrast, bikes have their own lanes, can use both sight and sound more easily and don't have to be so afraid of bumping into pedestrians, this means they have a far better grasp of the situation and possible risks. This combined with higher agility means they can move confidently and adjusted as needed.
These kinds of targets are also really hard to defend and comparatively easy to destroy. Hell, you could probably drive around tossing copper wires over power lines and inflict gigantic economic damage that way. (You would also probably die)
NYT, NYT, NYT, NYT, Vox, NYT, WaPo, NPR, CBS, LA Times
They certainly seem to like New York Times
Are you sure? Spotting the pattern isn't easy and I imagine a lot of high schoolers would give up in frustration while going down wrong roads. A good portion probably wouldn't even write down the numbers without errors. And even if you get past that, most high schoolers don't know how to do/write proofs. I'd be shocked if more than 10% could actually complete all your steps.
With challenging problem solving like that I'm afraid you're going to breed a lot of resentment.
Actual 3D-sight might include us seeing the inside of objects, what's behind them, etc.
We're aided in converting our 2x 2D sight into 3D mental models through the use of color and parallax. In projections on images, it's easy to just use color and get rid of parallax, and still get sort of close.
Suppose we tried to make a 3D projection of a 4D world, we don't actually get any significant new tools. We're still going to be limited by having to use parallax and color. This doesn't allow us to add enough information to add that 4D projection into 3D as neatly as the 3D into 2D works. At best you could try to distribute the information somehow. For example by giving information about the third dimension through brightness and the fourth dimension through hue. It certainly wouldn't work nearly as well though.
And even if you do somehow remember how all of your CLI tools fit together, you're still missing out on an incredible amount of power and clarity that IDEs provide. A CLI just doesn't have the ability to show information nearly as well as a GUI, it doesn't even come close in terms of the amount of bits worth of information you can show simultaneously, nor in its ability to use positioning and formatting to clarify what's important and related. Add that GUIs provide constant in your face hints that tell you what your options are, and it's no wonder almost everyone finds them significantly more pleasant to use. You don't have to remember anything, it shows you.
Yes, people end up developing bad habits and will run into some problems later. But these issues aren't as significant as people giving up early because of learning curves that are too steep on software which is only vaguely connected to what they actually want to do. "I want to build an app" is what drives people, not "I want to learn all the flags for javac".
The hard part is docker throwing out nonsensical error messages into your console, offering 3 equally illegible possible solutions, which after 2 hours of googling and attempts turn out to be wrong, because all you needed was a reboot to get to the next error (which ends up being caused because of one of the 3 attempts to fix the earlier problem).
Yeah sure, with an IDE you might not grasp what really happened, but do you really with the 15 step install instructions? Both GUIs and CLIs only ever show the information that the programmer decided to output anyway, and GUIs are actually much better at showing legible output due to all the extra space, formatting options, etc. So what is it that people think makes a CLI somehow grasp what's happening better? The fact you just copy pasted some command with 3 flags?
One nitpick: sometimes the game would seem to get unresponsive if I clicked the little hint door (it'd get stuck halfway open). Only spamclicking around for a while got me out of it
https://pixabay.com/p-280863/?no_redirect
https://pxhere.com/en/photo/118396
https://pxhere.com/en/photo/1165757
The main difference appears to be that the pixar picture is way blurrier, the lines and detail in reality are just way more crisp. Perhaps the pixar picture is supposed to be in motion, but motion blur should be reduced over distance while even the background trees and sky are blurry.
The blacks in pixars image also don't really seem black enough for a sharp sun at sunset. You'd think at least the cabels right in front of the sun would have higher contrast. While on the other hand, some highlights don't seem to be as strong as you expect (the metal railing on the opposite side)
Overall, you kind of expect your eyes to hurt in a situation like this, but it's all very soft and gentle.