388 karma · joined August 3, 2013
FWIW, I also hate Facebook Connect and refuse to use it on principle despite having a Facebook account I voluntarily use.
Look up "The Southern Strategy" and its relation to drug criminalization. Look up "Stop and Frisk". Look up the reasons behind criminalizing crack at a higher level than cocaine. Incarceration rates, prosecution rates, execution rates, literally everything even vaguely related to this topic. It's pervasive. If you choose to ignore that, minorities who think you don't have their interests at heart probably have a point.
You can simultaneously recognize that the system is biased against certain races while also avoiding infighting based upon race. It's kind of ironic that you tell people to pay more attention to reality and then essentially tell people to pretend racism doesn't exist in one of the most racist segments of US society.
In recent years Obama justified various state excesses by saying something like "You can't have 100% security and 100% privacy." My immediate thought was, "Well, that's vacuously true, because you can't have 100% security ever."
Despite this argument's merit in general, it's a complete digression in this particular case. They didn't just heavily copy his game, but then turned around and named it similarly, registered a trademark, then turned that trademark against him. At what point do we stop pretending these people are anything but thieves?
Does anyone anywhere have a realistic example of Python's indentation system being a hindrance? To me, the complaint always comes across as "I should hypothetically be able to do things that I would never actually do or endorse doing"
And it's not like there's no flexibility for weird corner cases. I mean, all of these things are already legal Python 3:
for i in range(10): print(i)
# although you wouldn't actually do this
a = 3; b = 5; # a,b = 3,5
# and you REALLY wouldn't do this but I couldn't help coopting their example
if foo == "bar": _=(
print("indenation"),
print("doesn't"),
print("matter!")
)It's an argument that developers and consumers can both be correct to gravitate toward F2P. It's not an argument that this is the happiest equilibrium for either. It's the same rationale behind lemon laws; the absence of such laws pushes the market toward a position where buyers have to assume all cars are secretly busted, sellers have to price their cars accordingly, and the market ultimately gravitates toward people selling busted cars because nothing else is profitable.
The idea of tiptoeing around religious fundamentalism may bother you, but ultimately you have to decide if you want to be as "right" as possible or if you want to have a shot at convincing someone. And if you don't care about convincing the kind of person who can be a young earth creationist in 2014, then I don't know why you'd even pay attention to any of this.
People keep saying "this isn't preventing anyone from rating," but that's total nonsense. If one user can get to a rating in one click while the other has to exit your app and go hunt it down in the store, you are filtering the latter out even if your filter is not 100% effective.
> With that said, it's obviously not in the end user's best interest
I think you mean, "a great idea for developers who don't mind abusing their users"
One of my favorite examples of this ever: Once in Las Vegas a keno machine mistakenly used a fixed seed. Meaning once someone figured this out, he could show up when the game started for the day and predict what the machine would do with 100% accuracy.
http://www.americancasinoguide.com/slot-machines/the-worlds-...
http://photographyisnotacrime.com/?s=dominic+holden
I'm posting that link mostly for the name of the blog, to demonstrate that this kind of incident is common enough in the US to have its own blog. Personally I'm hoping this becomes moot when police officers are required to wear their own cameras while on duty.
(I also think Google has long past squandered any right to the benefit of the doubt, but I don't see the need to get into that right now)
You certainly could play arcade games that way, but the good ones could generally be beaten on one credit if you were skilled enough at the game. Plenty of modern enthusiasts still consider this the only "legitimate" way to play such games.
The difference between this and most freemium games is that it's your skill being tested and not your tolerance for pain, and many of us find the former a far more palatable thing to test.
Have you ever met a "former" addict? Plenty will tell you it's not as simple as that, unless you're using your own novel definition of "choice," "free will," and given studies generally show genetic predisposition is a factor, "born with."
I suspect my definition for "fully functional" is different from yours, but I have high standards.
> If consumers hated freemium, it wouldn't dominate the app store.
Actually it's entirely possible for something hated to also be the most profitable course of action given things like information asymmetry. For instance, if people would be happier with good $20 apps, but it's so hard to tell which $20 apps are good that no one is willing to risk buying them, then you end up with the current situation.
I'm not necessarily saying that this is the case (much as I hope it is), but I would love nothing more than for reviews like this to bring people around to how exploitative this model is, and how much it encourages bad game design.
If freemium were generally just a demo for a better game, you would be right that there's nothing wrong with it, but optimizing a game for freemium means a worse game. Watch the second video in the article; the "best value" gem cart is in the ballpark of just straight up buying a game. Except you don't get the entire game.