I suspect my definition for "fully functional" is different from yours, but I have high standards.
> If consumers hated freemium, it wouldn't dominate the app store.
Actually it's entirely possible for something hated to also be the most profitable course of action given things like information asymmetry. For instance, if people would be happier with good $20 apps, but it's so hard to tell which $20 apps are good that no one is willing to risk buying them, then you end up with the current situation.
I'm not necessarily saying that this is the case (much as I hope it is), but I would love nothing more than for reviews like this to bring people around to how exploitative this model is, and how much it encourages bad game design.