217 karma · joined September 21, 2015
We no longer need CD/DVD/floppy drives, storage has shrunk/moved to the cloud. The only thing that's really grown inside a pc case is the video card, and most of these ITX cases are built specifically around fitting popular cards.
Even folks primarily focused on gaming are probably thinking that a full ATX case is a lot of wasted space.
Maybe it's just me, but I think ATX full and mid towers are going the way of the dinosaur.
Additionally, highlighting that Bedrock Minecraft is not supported on Mac.
There are surely other ways of enabling multiplayer Minecraft for a family than what I've described, but this is the way I'd recommend.
I think most seasoned players, technical folks, or Mac users, would prefer Java. Java Minecraft doesn't have microtransactions, skinning your character is a matter of changing a file, and the plugin/mod support is huge. That's why I stuck to treating the server as "Java first, Bedrock supported" instead of ignoring Java and only playing Bedrock.
Something to know is that there are two versions of Minecraft, Java and Bedrock (C++). Some others in this thread have talked about the history of why this is, but the important thing to know is that Java runs on Mac/Windows/Linux, and there are some neat launchers that can run it on Android. Bedrock runs on Consoles/Tablets/Phones/Windows. Note that Bedrock _does not_ run on Linux or Mac.
There are ways to host Bedrock-only servers if you're _sure_ no users will ever be running the Java client, but I would recommend running a Java server with the Geyser and Floodgate plugins for compatibility reasons. The plugins are a translation layer that trick Bedrock clients into thinking they're connecting to a Bedrock server. I've been playing this way (me on Mac/Java, her on Android/Bedrock) for two weeks with no real issues. I haven't explored adding any other plugins to the server.
I'm running this in a container on an old Thinkpad in my office. This setup is common enough that GLM-5.2 set it up in (nearly) one shot.
I also really recommend running an instance of https://bluemap.bluecolored.de/ in another container on the same machine. It hosts a neat map of your world, which your family could pull up on their phones while not playing. My server itself is LAN only, but I used a Cloudflare tunnel to host the map so she can show her friends: https://mcmap.thg3.net/
Let me know if you have any questions or would like my server config!
Src: https://github.com/react-native-community/discussions-and-pr...
Granted a compiled hello world Go program will be <2mb while a similar compiled Deno program will be more like 70. I imagine many usecases may not have a storage constraint though, and in that case why not?
This was recently shared here on HN: https://news.ycombinator.com/item?id=42137513
Mobile needs some work. Are you planning on open sourcing this? I'm a mobile dev that might be able to clean that up a little. Good candidate for React Native.
Looking at this data though, it seems while NC edges out SC by a small margin on interstate roads, SC actually beats NC on local roads.
Take that, North Carolina!
In more ways than one
https://pubmed.ncbi.nlm.nih.gov/36216940/
https://www.healthdata.org/research-analysis/library/health-...
https://www.ign.com/articles/oblivion-remaster-fallout-3-rem...
Nintendo is also in a different position this time around, as the WiiU, DS, 3DS, etc had such different hardware that remaking a game for the Switch was essentially a necessity, whereas I expect the Switch 2 to be a Switch with faster hardware.
I have an early version of it hosted on https://ridemapper.henrygrant.dev and add features as I think of them/when I have time.
Could I have made it work? Yes
Could I have just made the map it's own self-sufficient component and left the rest of the app as is? Also yes
Did I do these things? No. As one tends to do, I just nuked it and started over
I plan on using it again for a future Golang project and look forward to following it's development. If you're in need of a simple/medium complex front end for your app, and _especially_ if you're already using template fragments[0], I really recommend giving HTMX a shot. It's pretty fun to work with coming from Javascriptland.
Also, the guy who runs their Twitter account[1] is hilarious.
Additionally, I think RN has come a really long way from where it was when Expo first came about. Expo sought to smooth over a lot of rough edges, some of which no longer exist.
I think Expo realizes this as well, as their main revenue generator is now their deployment tools. The framework is opinionated toward using those paid services, which my org doesn't want to use as we already have processes for building and deploying, which makes working with it cumbersome.
Expo aims to abstract away everything that a web developer wouldn't inherently understand when moving to mobile, i.e. the native stuff. Whether or not it succeeds in that mission, or if it's worth it, is up for debate.
Graduated college in 2017 and landed a job at a Real Estate company that employed 2 other developers. I was the "junior" for 1.5 years or so, but when we hired another I sort of fell into "mid-level", as I wan't the most-junior person.
In year 3, I jumped to a smaller company that was mostly engineers in ecommerce. They wanted someone to lead a consumer-facing marketplace thing that fed off a bunch of existing APIs. It was maybe a little over my head in hindsight, but they were letting me build something from scratch and hire some juniors to help so I jumped on the opportunity. Went from 60k to 100k here.
That place ended up being fairly chaotic and I didn't really believe in leadership, so after I finished the platform and had it basically in maintenance mode, I started looking for another job. I went from 100k to 120k here.
I think the last place bolstered my resume a bit, as I led building out an app from scratch. This got the attention of a f500 finance company that hired me at 155k+20k bonus as a senior. After a year that went to 165+20. I wanted more, but this was during all of the layoffs and apparently a lot of the org just got a 3-5% raise.
I definitely could have started higher, but coming from a ~3.0 GPA from a Southeastern liberal arts school I wasn't complaining and I think I've done a pretty good job so far moving up in pay. If I have any advice to give, its
1. Work hard. I generally only work 40hrs, but it's not unusual for me to do more without being asked. I care about my work, I take ownership of it, and I try to learn more outside of work.
2. Never accept the raise/bonus amount that is offered to you. Until the f500 company, I asked for a bigger raise/bonus than was offered to me and I have always gotten it. This move was probably the biggest contributor to my take-home, though I don't think it'd have worked if I didn't do [1] above. No one is going to fire you if you ask for more, the worst they will do is say no and acknowledge what you're looking for in the future. This is what happened to me at my current company at the end of the last fiscal year, and honestly I understood why they said no. The company was tighter than last year, but my boss and his boss both know what I'm after this year.
I hope this is helpful to someone. Not all of us land the cushy tech job out of college, but you can run your way up the ladder if you apply yourself.