1,504 karma · joined May 18, 2011
https://mastodon.social/@cdata
The user serviceability and upgrade stories are real. The hardware isn't as svelte as Apple's, but mine has traveled all over the world and has yet to have any major issues. The one hardware failure I had was that the USB-C half of the charging cable on my 13" eventually broke after a few years of abuse, but that used to happen to me with Apple charging cables, too.
Framework has an active initiative to do outreach to different Linux distro communities and give them free hardware to help shore up compatibility. And, on that note, I haven't run into any Linux hardware compatibility issues (not with Pop!_OS, or more recently NixOS).
Speaking for myself, they have a loyal customer for as long as they continue to make this kind of hardware.
In Apple's case, they are putting some amount of work into making their privacy claims verifiable. Good will is no longer good enough. Verifiability should be the bar for trust in 3P privacy claims.
If I were king of Apple and I truly valued user privacy, I would be careful not to tie any revenue streams to products that entail the progressive violation of user privacy.
Also worth observing that most web browsers in the history of the web (including Chrome and Safari) started out as a fork of some other browser.
- We don't have a 100% renewable energy regime (and we are very far from it)
- Even if we did it would be possible (and likely) for bad actors to arbitrage cheap energy for yet-more-harmful use cases
- As we grow the portion of grid demand that is served by green, renewable energy, the price of coal and natural gas is being driven down
- Until we have 100% deployment, one company's "green" energy consumption will simply drive the less-well-capitalized to cheaper, not-green energy sources
Cheaper, more pervasive energy will be used efficiently in the ways that are enabled by our legal framework. If we aren't critical of those usages, there is nothing to say that abuses won't become exponentially more conspicuous even as we adopt more and more "clean" energy. And in fact, that's what we see happening in the world today. Look no further than:
- Bitcoin mines exploiting cheap spot power and demand response policies, and burning natural gas directly from the well because the speculative price of crypto is more appealing than selling the same gas on the market
- Generative AI in general, but especially when you see hundreds of thousands of GPUs deployed without so much as a business case (Stability AI, Inflection, probably many others surfacing in the weeks to come)
Simply waving the upsides around and shaming anyone who questions the cost is an age-old posture that has helped bring our society to the brink of disaster.
A memory rises unbidden: we once made comics and posted them to the web, free for all to read. We would even browse the web just to find and read them. Wild.
We find ourselves circuiting the convention hall. It is a brightly lit maze, festooned with endless AI-generated promotions for Marvel supers and yesteryear reboots. The cast of Friends is back, youthful as ever, and apparently we're getting at least three more seasons. We round a corner and..
Here. Yes, here. We remember it now. This whole row was once filled with tables showcasing prints and original works of art. Behind the tables: a spouse, a friend, or the artist in the flesh. Artists, who were remarkable in their day for their contributions to the great pop culture that drew us to the convention. Artists who, despite their labor and their infamy among certain fandoms, never appeared in a legible place on the credit roll. Artists who worked a day job for years, stocking shelves, packing boxes, approving Disney licensee merchandise, so that in the evening they might bend their weary backs, put pen to tablet and spill their imaginations across the screen. Artists who did all that so that we could come to Comic-Con today and appropriate for ourselves an original work of their art.
Where once there were artists, now there is Hello Kitty. Sanrio has taken over the whole row. You can walk up to Hello Kitty and ask it for any combination of officially licensed characters, with optional accessories if you have a few more dollars to spend. A 3D printer somewhere behind the booth's facade fabricates the bespoke toy on-demand in food-safe ABS. An original work of art.
Proponents of the current economic model like to frame the artist rejection of AI as an obvious case of Luddism. Of course the artists reject this, it threatens their economic station! And: it's not even wrong.
But, it is a high modernist foible: at some point the raw resource is fully exploited and the wave of companies that rode high on its vast-but-unrenewable quantity will reckon with reality. Their businesses are unsustainable (who could have foreseen it!).
In the mean time, artists won't disappear. Most likely what will happen is that they will continue to subsist - they are essential in this economic loop, whether fairly compensated for their labor or not - but with an even lower economic posture than before.
I don't think there is a moral crisis here, but an economic one. Incidentally, an injustice is perpetrated upon an entire class of laborers. I'll leave it to others to decide the morality of that, considering all the trade-offs.
The problem I see is that the generative AI economy hinges on an injustice: the presumption that all art on the internet - no matter the medium, or means or relative notoriety of the artist - shall be candidate training data, and no burden of attribution whatsoever shall be laid upon those who leverage it.
Most graphic artists that I know bemoan copyright. But, it's a tool that the law has given them.
Also: most graphic artists that I know exist under low economic circumstances - some near poverty - relative to most of the people I know who are building the next great wave of technological innovations with generative AI.
I don't see a struggle over copyright. Artists, who exist towards the bottom of the economic ladder as it is, are doing what they can to survive.
As far as I can tell from the reviews: this device is a preview of the future. But, it still needs iterative improvements before it will live up to its promise as a practical workstation or accessible gaming device.
It is plain to see that my friends who bought one are enjoying the camaraderie of all having done so. $4,000 is perhaps a reasonable price to feel connected to others in a meaningful way.
For all the people gawking at the expense of the free t-shirts: AFAICT those of us who are receiving them are paying customers; it's not like the money is coming right off of the top of their venture funds.
I take their words as a call out to the aspirational future where the union gives employees a voice in the discussion about these kinds of hiring and firing decisions.
> Free up your screen for content > Content First > Maximize your screen space for apps and content while you create with Clicks. > Clicks on. Screen size up. > Make more space for apps and content by moving the keyboard off your screen.
I have had the experience of the software keyboard making my screen feel claustrophobic from time to time. It has never been bad enough that I would consider reaching for something like Clicks, but it's certainly a problem I would rather never encounter if I had the choice.
The browser ecosystem as we know it is in a tenuous state. It is unhealthy for the web that Chromium has become so dominant. It is a symptom of this imbalance that users line up to defend Apple's choice to lock out other browser engines from iOS. This kind of popular user sentiment would have been unthinkable to me in the era when Firefox first rose up to fight back against the IE singularity. Yet, here we are.
The web browser ecosystem has its own (different) problems, but iMessage lacks requisite variety to back up its particular claims to privacy and security (see that Reuters article for a preview).
Can a bad actor slap a green lock on an insecure browser clone and harm users? Certainly. And yet, in a survey of the systemic threats to security and privacy on the open web, such attacks are relegated to the margins.
Apple encourages a popular narrative that centralization and control beget trust, and from there may enable privacy and security. Look no further than the comments on this HN post to see the narrative echoed!
It's fair to point out that it's not literally what Gruber wrote, but readers will fill in the negative space around his uncritically apologetic commentary. To state the implied message: trust in Apple's way, and remember that third parties (who are not accountable to Apple) will ultimately deprive you of privacy and security!
It would be healthier to assume multi-polarity and lean into it.
1. The Innovator's Dilemma (https://en.wikipedia.org/wiki/The_Innovator%27s_Dilemma)
This is the premise that a mature incumbent will usually fail to respond fast enough to disruptive innovations by an upstart because their organization is optimized to continue providing existing customers sustaining improvements to the products they are already paying for.
2. The Coordination Headwind (https://komoroske.com/slime-mold/)
This is the premise that cross-functional coordination difficulty grows superlinearly as the organization scales.
The relative influence of these phenomena is a matter of debate. And, there may be other factors at play.
But, the mix of needing to respond (against organizational incentives) to a disruptive innovation while also trying to align long-established factions, product teams and PAs - many with a motivation to have an outsized influence over the new effort - within the organization presents a Herculean challenge.
My favorite thing to point at to illustrate my own take is the utter corporate sterility of Meta's "Horizon" social vision compared to the untamed (and often sexually-charged) landscape of spaces like Second Life and VRChat. There is a clear mismatch here: open-ended channels show us the forms of creative expression that the human psyche is drawn towards when given a blank canvas. Meanwhile, Meta reduces creativity down to something that the corporate hegemony considers "brand safe." You can be whatever you want to be on Meta's platform, so long as it is an anatomically correct human who aligns with a handful of well-defined social archetypes (all vetted by committee to be a representative cross-section of the diversity of humanity dontchaknow).
Even if I don't agree with your specific claims, this at least seems to rhyme with some what you're observing here.
> a bunch of people were convinced to go all the way from 90's style "toxic masculinity" to a totally puritanical anti-sexuality stance
To the contrary, I find that there is more sex - including a greater variety in the expression of human sexuality - in mainstream video game titles than I can ever remember there being in my lifetime. Surely a lot of people are paying money for these video games, or else they would not be produced.
Edit: fixed redundant phrasing.
In 2023 I can play mainstream "AAA" games like Cyberpunk 2077 and Baldur's Gate 3. These games have non-trivial systems designed to gamify human sexual behavior, including such features as "configure your genitalia" during character creation and choose-your-own-adventure-style romantic coupling complete with nudity, intercourse and full voice acting. I would guess that these games would have been banned or classified as pornography for being too sexually explicit if they were released when I was growing up (90s kid).
If anything, the trend I've noticed over time is a reduction in the conspicuous objectification of women in mainstream game titles. But even still: there seems to be an ever-longer-tail of borderline-pornographic content entering mass-market outlets like Steam.
All of this just to say: I don't think "sexually repressed" is how I would describe the relationship people have with games in 2023. Then again, I never found Lara Croft's outsized, rectangular bosom to add much to the story.
"It's like <img> or <video> tag for 3D models"