But I'm on linux, maybe that's the problem?
139 karma · joined March 23, 2017
But I'm on linux, maybe that's the problem?
But seriously, this illustrates to me that Codes of Conduct are mostly suspect. This is obviously a private feud (nobody looks to be in the right here and I don't care who started what), so to pull "they violated the CoC" is pure theatre and bullshit. I'm a Sparkfun customer and I find that really disappointing.
Seriously though, seconded, but also install Rockbox: https://www.rockbox.org/
Then I added a tripwire feature to make it less likely that a random port traversal would be successful. Here's a snippet of my nftables.conf:
define KNOCK_PORT1 = 20000
define KNOCK_PORT2 = 30000
define KNOCK_PORT3 = 10000
define TRIPWIRE_PORT1 = 15000
define TRIPWIRE_PORT2 = 25000
table inet filter {
.
.
set allowed_ssh {
type ipv4_addr
flags timeout
elements = { $HOME_IP, $OTHER_SERVER_IP }
}
# track port knocking
set knock1 {
type ipv4_addr
timeout 5s
}
set knock2 {
type ipv4_addr
timeout 5s
}
set banned {
type ipv4_addr
timeout 1m
}
# handle port knocking
chain raw {
type filter hook prerouting priority raw;
policy accept;
ip saddr @banned tcp dport { $KNOCK_PORT1, $KNOCK_PORT2, $KNOCK_PORT3} log prefix "nft banned: " drop
tcp dport $KNOCK_PORT1 set add ip saddr @knock1 log prefix "nft knock1: " drop
ip saddr @knock1 tcp dport $TRIPWIRE_PORT1 set add ip saddr @banned log prefix "nft tripwire1: " drop
ip saddr @knock1 tcp dport $KNOCK_PORT2 set add ip saddr @knock2 log prefix "nft knock2: " drop
ip saddr @knock2 tcp dport $TRIPWIRE_PORT2 set add ip saddr @banned log prefix "nft tripwire2: " drop
ip saddr @knock2 tcp dport $KNOCK_PORT3 set add ip saddr @allowed_ssh log prefix "nft knock3: " drop
}
}I mean, when I was younger I would have been gleeful about some bragging idiot getting busted but now, *shrug*, everyone just has some "condition".
- detect bot IPs, serve them special pages
- special pages require javascript to render
- javascript mines bitcoin
- result of mining gets back to your server somehow (encoded in which page they fetch next?)There are a bunch more supported players but I've only used Sansa. See: https://www.rockbox.org/wiki/TargetStatus
"All your other friends couldn't come either because you don't have any other friends. Because of how unlikable you are."
Now I feel like I jumped the gun posting, but I also feel relieved. In any case, thanks for all the support.
Unplugging it and plugging back in will sometimes fix the problem. Looked into it and it turns out the power relay is getting stuck in the on position. I have to open the dehumidifier completely to get access to the relay and then tap on it with something hard. This has worked to unstick it, at least so far.
I think maybe this relay isn't up to its task. I was curious about replacing it with something similar but couldn't find anything remotely as small for switching 120 VAC mains power.
For reference, my dehumidifer is a Toshiba TDDP7011ES2. The relay in question is a Sanyou SFK-112DMP.
I dunno, maybe this will help someone out there figure out what's going on.
But you don't HAVE to use it. Good to know!
Not sure how much I believe about hypnosis, but maybe it's related. Could it be just helping people get into this N1 state while awake?
Since then someone has come up with yet another custom disk loader that's more than twice as fast as that one!
https://csdb.dk/release/?id=197710
It's incredible that people are still pushing the limits of the stock C64 system these days...
Also, having two separate ditherings of each sprite would use twice the memory per sprite, and that dragon looks to be composed of multiple sprites and possibly multiple frames of animation per sprite. Most games were memory limited, which means the devs had to make several compromises just to get the game to fit at all.