2,575 karma · joined December 23, 2010
I don't know if others are doing the same, but I'm trying to wean myself off of vscode/vscodium in favor of neovim. My main issues with vscode are bugs and performance. The vscode undo history constantly gets corrupted, performance with large files is terrible, extensions can be a mixed bag, vim integration is not consistent and performance in general is sluggish.
On the other hand, I've been trying out Lunar vim and it has feature parity with vscode and suffers from none of the issue I mentioned. My only issue is taking the time to learn how to do a dozen or so operations that I have not investigated in Lunar Vim yet. Lunar vim is blazing fast when paired with Alacritty. Once I get around to filling the final few knowledge gaps I have, I'm done with vscode.
I know intel wanted Itanium to succeed for the same reasons, but the PIV came very close to home since it actually shipped for consumers. Oddly enough, Extreme Tech was a huge shill for Intel back in those days. Funny they don't mention that in this article.
Watching Fortnite/Minecraft/Roblox videos all night is a zero sum activity... you might get better at the that particular game, but it's a useless skill for 99.999% of us (child labor issues aside). On the other hand, if you use that time learning an actual skill or absorbing general useful information, I think there might be an argument that it's time well spent.
When we are young, we have an incredible ability to grind on things, especially when sleep deprived. As we get older, that becomes much harder and our productivity inevitably falls. I'm finding more and more that I have to go with my bursts of motivation when it hits and ride that wave as far as possible. A little sleep depravation here and there isn't an issue.
All of this falls apart when your life is negatively impacted and you are not adequately managing your health, responsibilities and/or achieving your goals. To sum it up, I don't think an "addiction" to useful information is a bad thing. We live in an unprecedented time of nearly limitless access to information. To have someone not only tell you the information you want to know, but also demonstrate it is game changing. Addictions are bad, but watching Youtube can lead to incredible learning momentum. Achieving that with a balanced life is something I personally strive for.
I always wondered what part of my tactic worked the best... I wasn't sure if it was setting the oddly specific price or my terseness or maybe both.
The child's age is also significant... I certainly would not have a child under 12 working under the the same expectations as a teenager. Additionally, every child develops at a different rate, so finding that sweet spot is an important part of home schooling. These are all things that the public school mentality finds incredulous.
So I agree with what you are saying, but so many people still think the model for home school should be the same as a public/private school situation, which is where things fall apart. It's obvious to me that children always need to be well socialized and have a variety of teachers and experiences, but that can be achieved if the parent is proactive and willing to spend the required time and money to foster learning over optimizing for succeeding in the public school system.
Not all carousels are horrendous, but they are all bad. Even worse, all use cases have a significantly better, simpler solution.
I've shipped 2 games in Phaser, but did not like the experience at all- optimization was a nightmare and structuring a non-trivial project was surprisingly hard. I've since switched to Godot which has been a dream so far. I would use Godot for 3d development as well, but I realize that anyone that prioritizes visual fidelity will likely look elsewhere. Godot 4 will have huge improvements there, but nothing at the level of Unreal or even Unity.
AAA level graphics in nice, but there are many game genres that have visual fidelity very low on their respective list of concerns. With the rise of the Steamdeck, I'm sure there will be a rise in efficient portable-friendly games that can get that 7 hours of battery life. Not sure I would ever consider Unreal for those types of projects.
What makes this especially convenient is that I can save files direct to a CF card and interchange it with my modern machines. CF uses the same IDE interface as a vintage hard drive, so hooking up one of these solutions with old hardware is trivially easy.