55 karma · joined March 11, 2020
The mute pedal on an upright/console piano works by situating the hammers closer to the strings; if you stomp on it hard enough, you can get it to jerk all of the hammers such that they actually hit the strings and get this "all 88 keys" noise. I don't recommend this if you care for the piano, though :)
(On a grand piano, IIRC the mute pedal instead either adjusts the position of the hammer to only hit 1-2 of the strings, instead of all 3, or it moves the felts to dampen the sound).
The point is the latency and loss of the message -- for a more red-team angle, suppose someone in the intervening space has captured the communicator and seized their phone?
The story is an allegory (metaphor?) for the inherent unreliability of communications between any given pieces of real-world infrastructure and the problems that arise when that unreliability reaches critical thresholds.
I think it also depends on what jazz is actually being discussed -- it applies well to most jazz standards, but a lot of modern jazz and jazz-adjacent (or perhaps just what I'm familiar with) seems to gravitate heavily towards nonfunctional harmony.
Most of the code I write for personal use is for one-shot scrapers or "query this database and fiddle with that information to give me something interesting"--the only things larger in scale than that which I continue to work on are a Discord bot and... well, I had been working on a Slay the Spire mod and it's been rotting for quite a while.
>You have to register to download the HDMI spec which is more effort than I have for this, but the Hot Plug Detect pin has a pretty descriptive name. I guessed that this either has to be pulled up or pulled down to signal that a cable is connected. Sticking a 20K resistor to the 5V pin seemed to do the trick. With the oscilloscope, we can now see activity on the SCL/SDA lines when it's plugged into the laptop.
Is it really not that concerning to just guess what amperage will/won't fry something? I mean, you could test from very high resistances downwards, but you might overshoot, right? Or is there an assumption that the hardware on either end will provide the appropriate resistance, in this case?
Having not played Hex, I can't say whether it's strategically similar (although just from the first couple of chapters, there are definitely similar concepts of important shapes and ladder breakers).
When I say 'inherently predatory', I don't mean that every insurance company is doing the equivalent of loan sharking, I mean that the concept of mandatory participation in a system that then also makes its own determination of how much wealth is reasonable to take from you in exchange for its service seems fundamentally immoral.
You know, when I write it like that, this applies to life in basically any situation --
* fully-capitalist (have to work, a market you have no control over determines your value)
* fully-communist (have to work, a government you have no control over determines your value)
* completely anarchist (have to work, the conditions of the world around you determine how much work you need to do to stay alive)
So I think what I'm actually saying might just be 'life isn't fair' which is kinda banal.
The service is obviously not worthless--some entity has to assess risk, coordinate, and administrate--but it is predicated on terms that make it (I would assert) immoral to transfer more than is necessary from those that participate in the service to those that own the service.
I'm not making the suggestion that those who are wealthy should divest themselves of their wealth and donate it to charity, the point I'm intending to communicate is that such leverage shouldn't act as a pass to engage in unethical behavior.
This isn't to say that I would accuse the majority (or even very many) individuals in positions where they're able to leverage a lot of wealth of anything specifically this egregious, but rather that because they're able to control many resources because their efforts have enormous leverage (and therefore are worth more to the system they operate in), they can consume orders of magnitude more resources to gain comparably minuscule increases in personal utility.
In addition, because of how valuable their leverage makes their effort, when they cause damage whose negative value is on the scale of individuals, the disparity leads a system that's self-interested to forgive them much more quickly--if someone can get 1% more value out of 10 billion dollars' resources than anyone else, that system doesn't have any purely value-driven reason to replace them in their position if they should murder someone and its negative effects never amount to more than a couple million dollars' loss in value. From any ethical standpoint that holds "death at the whims of billionaires" incompatible with "certain unalienable rights", this is a problem.
Nothing is stopping someone from employing their wealth to build a yacht, fifteen McMansions, and a thirty-foot solid-gold Mothman statue just after getting off of a six-month prison stint for a billion dollars of ecological damage (all purely hypothetical but I would assert entirely plausible); that people exist with the right to exchange a colossal amount of wealth to be allowed to waste an equally colossal amount of actual effort and resources is the problem.
I won't say nobody has an issue with individual people being allowed to direct huge amounts of funding, but I would assert that more people recognize that extravagant waste for the purpose of status should not be scaled to the extant degree of wealth disparity.
It seems quite good overall, but occasionally there are fun AI-isms like this :)
This isn't a true statement, if strictly read--there are many techniques to hide undocumented components on boards, and covering all of them requires more than just a pass under a SEM. There's a fun talk that goes over a lot of them here: https://www.youtube.com/watch?v=RqQhWitJ1As
To be clear about why this might be true for someone who doesn't know much of poker strategy--the AI is (I presume) going to optimize for strategies that can't be beaten by changing one's own distribution of plays (for (simplified) example, if the AI raises a given hand 20% of the time and folds 80%, it's doing so because even if opponent were to call 100%, fold 100%, or something in-between; it wouldn't change the overall expected value of that hand with that distribution of plays). Professional human players, on the other hand, will absolutely cotton onto a player whose distribution of plays is not optimal and can therefore be exploited for profit.
https://github.com/TerryCavanagh/vvvvvv (my favorite piece: https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_...)
(There was also discussion about it on HN before as well, if one is interested: https://news.ycombinator.com/item?id=22011358)
That said, refactoring for later gains might be wasted time if you have only a certain amount of scope planned for the rest of time, counter to the typical heuristic.
You're suggesting a human should spend otherwise free time (which would otherwise be spent enjoying leisure, which we can presume has high positive value for that human) to generate value for others, in the hopes of receiving value in return?
In a system where this isn't an iterated version of the game (e.g. you're only playing against other actors a small number of times each), I don't see how this could function without systems like social credit which are abusable at higher levels than the individual actors.