Having not played Hex, I can't say whether it's strategically similar (although just from the first couple of chapters, there are definitely similar concepts of important shapes and ladder breakers).
Having not played Hex, I can't say whether it's strategically similar (although just from the first couple of chapters, there are definitely similar concepts of important shapes and ladder breakers).
This game degenerated to "primitive Go" most of the time, because both sides blocking each other is easy on a square board, and at that point it's down to who has the most territory (most free moves to fill in their own areas without being captured.
I've played both on a modest level. I'd say that Hex, at the sizes we typically play at, is a lot like one big Go fight. I find it easier to look far ahead in Hex since pieces are never removed, ladders are (even) more common, and since non-overlapping templates ("miai" in Go) always connect you can build them together into huge parts of the board where you know you can connect.