86 karma · joined March 29, 2024
And maybe it sounds silly, but we don't personally feel pure love for technology. We're obsessed with a vision. And we've decided to conquer any technical challenge to make it real.
Maybe there's a way and we didn't find it? We looked at every example we could find. There's a lot of canvas apps without WebGL. But they're all orders of magnitude behind the Figma benchmark. Everything not using WebGL felt noticeably less smooth.
And in our user testing, our texting editing is already past the valley :)
I've never of a web app that lets you pull panels to a second screen. Sounds neat though. Is there a good reference?
You're right about the exporting though. We're not sure exactly how to synchronize a code editor & Repaint editor for two way updates.
Haven't planned accessibility help yet. But I think simple warnings could go far. When I break guidelines, it's usually by accident.
We think our ux foundation is stronger. Many high-frequency actions are faster: moving between pages, copying content between them, multi-select editing. Especially if you're used to Figma. A lot of designers feel like Webflow is notoriously cumbersome to use.
But we also want to keep it very close to html/css. We think it's the only way too push power really far. Webflow did that. Framer's diverged quite a bit. We imagine it might go beyond a website builder to be a generally good "design tool for code"