Not talking about archived code, but active projects that pre-date git 3.0
2,096 karma · joined August 8, 2016
Not talking about archived code, but active projects that pre-date git 3.0
Furthermore, I can't actually answer in the shorthand, because I don't know anything about it. "can you talk?" - for how long? about what? with who? I have no idea how to respond to you.
Please, just tell me what you want - "Hi, wondering if you have 5 minutes to chat about <topic>?".
Keep in mind these refs are often volunteers, working solo, have no official connection to the teams or field owners.
And there is a ref shortage virtually everywhere, at all levels and sports. Making it more difficult just isn't realistic.
First off, console games have gradually moved away from offering physical copies for years. This had the (probably deliberate) effect of killing the used game market. Earlier attempts to kill that market were driven by the proliferation of digital content that could not be resold.
Second, physical copies on the PC have not been guaranteed for a very long time. I would suggest it was actually the wide-scale proliferation of indie games that did more to kill the physical copy market than any deliberate transition from AAA studios. There are thousands of indie games out there now. Without digital copies, it would be impossible for anyone to actually purchase any of them.
And the momentum to move away from physical copies for PC gaming has been there for a very long time. No one was going to Best Buy to pick up a physical copy of minesweeper. There have been other factors as well, such as the popularization of MMORPGS which provided years of content from a single physical copy.
Really though, the idea that without Valve, the PC gaming market would still be chugging along on physical game copies just isn't realistic. It goes completely against the momentum built over the last 25 years of PC gaming.
The last time I used it, I uninstalled once I realized that my kids could watch Logan Paul YouTube videos through the Spotify app. These masquerade as podcasts, but like a Trojan horse they are just vods of YouTube content. And at the time there was literally no way to disable this. No way to either turn off podcasts or specific content through parental controls or otherwise.
I just wanted to give my kids a way to listen to music while reading. I have since switched to our local community radio station.
For anything I missed, I set gmail to forward everything to my new host. Cleaned up the few things I missed, and am only left with spam. I still leave the forwarding rule there in case a personal contact or service I forgot pops up, but it has been years without any issue, and I never feel the need to log into gmail. Certain emails are not forwarded I think, despite the "forward all" rule... but nothing I've ever found to matter.
Of course, getting more than a snapshot of the data is a bit of a pain. Fitbit has a developer portal and you can create a dev app key to export your data. There is at least one open source project that pulls this data down regularly and feeds it into grafana. I'm not sure if the pixel line of watches provides a similar developer portal.
EDIT: actually, you said cloud connection. I think in this case the data is still being sent to the cloud, hence the API to fetch it. But you don't have to enable sharing with other services or purchase the health subscription. So maybe the answer is still that no, you can't really do much without the cloud connection.
This exploit feels very similar to me. I don't know if there's a specific name for this classification of AutoPlay issues.