I can confirm that it was.
5,374 karma · joined August 23, 2011
Founded a couple of open source projects, most remarkable being flamerobin.org, which is now the default administration GUI for the open-source FirebirdSQL DBMS. I got really close with people in that community (had beers with most core developers ;) and even presented some papers/sessions at three Firebird conferences. I also run the official Firebird FAQ website at firebirdfaq.org.
Wrote some shareware software available at guacosoft.com. Most successful product is a home-inventory application called Attic Manager.
From 2009 got interested into web space, but mostly kept alive by making accounting software.
In 2014, tested waters on Android, built a space shooter game Drone Invaders in just 23days: http://bigosaur.com/blog/23days
In 2018, built and released Rogue Bit, a puzzle game about computer internals. You play as a single bit of RAM who became sentient and decide to escape the computer into the real world:
http://roguebit.bigosaur.com
From 2015 to 2021, built "Son of a Witch", a roguelike brawler best explained as a mix of Castle Crashers and The Binding of Isaac. It's available on Steam and Nintendo Switch:
https://sonofawitchgame.com
Currently working on a puzzle game called Block Buster Billy, which can be best described as Baba Is You meets Math:
https://bigosaur.com/bbb
You can see my progress on my Twitter: @bigosaur.
You can e.mail me at milan_at_bigosaur dot_com.
I can confirm that it was.
- while reading, instead of copying, the software would ask me to enter "facts" in form of questions with the most important piece of knowledge being the answer. I would type the question and the answer into the software - much faster than writing anyway
- after I have gone through all the material, I would start the Q&A part of the software, which would ask me all the questions in either random order or sequentially (it was an option).
- at first, it would only show the question and wait for a key press to show the answer. After the answer was shown, I could mark whether I knew the answer or not. If not, it would mark that question to be asked in the next loop. This is basically the same as the asterisk method.
- once I got through all the questions, it would go into next pass, asking only those questions that I didn't know the answer to. And then filter out the remaining ones, and loop again and again until the all answers are known.
- then I would restart the whole system with all the questions to check.
What I learned after using this for about 2 years, is that there's a short term memory problem. Often I would know some of the answers on the first pass, but a week later I might forget it.
I found a way that works much better: Even if you mark that you know the answer, it will come up once again in the next pass. If you mark that you know it twice in a row, only then it would be removed. For some reason, this made the knowledge stick much better.
Maybe they just feel alone, depressed, underappreciated and like nobody cares about them?
Revealing it to total strangers somewhat obscures potential negative impact, while still getting them to feel important for a day.
Vivaldi?
I'm using Firefox myself and have been using it almost exclusively since it was named Firebird back in the day, but I have considered Vivaldi as an alternative at one point.
I'm using i.reddit.com right now and it seems to be working just fine.
I have been using i.reddit.com for years on mobile. It works great.
Most registrars have started to hide the real info because of GDPR. I live outside of EU, but my registrar stopped showing my name and address in WHOIS queries without having to opt into their privacy options.
Not really. It's pretty common, esp. if you include modern games: Spelunky, Caveblazers, The Binding of Isaac, Son of a Witch, Enter the Gungeon, all have co-op, most of them support up to 4 players.
Close, but no cigar ;)
What if that other country has nuclear weapons? Would WWIII start with cyber attacks first?
https://resolve.rs/http/myheaders.html
It says:
> These are the HTTP headers that are being sent my your browser.
Great set of tools, BTW.
So, you really won't lose any game.
Or you mean Valve shutting down Steam? Then yes, it could be a problem for some games that use Steam servers for online multiplayer. But, Steam is Valve's core business with proven track record and many loyal customers. It's much more likely that Stadia would shut down then Steam going away.
If you have two computers in your home, one Windows, one Linux and you, for example, share your Steam libraries with other gamers in your family, then it's great. If something doesn't work on Linux, you always have Windows around.
But, if you only have Linux, then you need to do some research before every purchase.
And when Google shuts it down in a couple of years, you will lose your entire library you spent money on. You can see by the selection of launch games how Stadia was another Google toy project. Or the fact that the new Chromecast won't have Stadia support until 2021.
At least with Steam, you know that the games will remain in your library and you can buy and install Windows and play them in the future if, for any reason, Linux support gets dropped.
True if the server integrates all incoming streams into one. However, in that case, CPU requirements on the server also grow on linear basis.
An interesting solution would be one where each client downscales the resolution of their stream to the actual space it would take on target computers. That way the per-user bandwidth would remain constant as smaller uploads would probably be enough to offset overhead of having multiple incoming streams (of course, each incoming stream already downscaled by sender and thus requiring only a portion bandwidth).
Imagine a user that only has enough bandwidth for a single stream. If there was a server integrating all other user streams into one, that user would be able to watch it without much problem.
Unless, the clients are built in such way that they down-scale the resolution to part of the screen it would occupy on target computers (based on number of participants) before sending video data. Is any software doing this currently?
> Even if the server integrates all in bound streams into one, doing so takes a non-negligible amount of additional time per user, surely.
Integration has to happen at one point. Whether a server does it or each user's computer.
> Google themselves do this with gstatic.net and ytimg.com etc
Most probably not. The point of cookieless domains is that you can use a very simple web server to serve content (no need to handle user sessions, files are pre-compresses and cached, etc.) and it lowers incoming bandwidth a lot. If you have a lot of requests (images, css, js) the cookie information adds up quickly.
Opening video thumbnails from ytimg.com will still be cached for youtube.com as before. The only thing that will change is for embedded videos on 3rd party websites as those won't be able to use caches ytimg.com thumbails from elsewhere.
https://store.steampowered.com/app/1226170/Forest_of_MATH/
Of course, the game itself is meant for him (and other kids) to play and practice basic math.
I hope he'll get to program his own games in a couple of years.
I would love to know what's your use case. Maybe I'm missing something big.
Yes. I changed it like 5 seconds after posting. Even tried to create a new document to show how it failed, but it was on a different computer and I couldn't reproduce it here. It's probably a browser/OS combination.
> And no, I don't work for Hellosign.
Well, alright then. But you aren't the only one. The score on it has had many ups and downs today.