426 karma · joined September 14, 2016
You might feel bad about using other means than pure combat skills (I certainly do) but the devs put those things in for a reason.
I genuinely feel that focusing a lot on the detriment of someone else's or an established code style is a sign of a lack of team work.
I'm pretty terrible at most games so it took me quite a while to actually finish a whole run, but it was a lot of fun once I did.
Errant signal or suoerbunnyhop sometimes check out their mailbox for cool games.
There is also "My name is andong" who is really good imho. Informative and fun, more trying to showcase new things or in different lights.
There's also Chef John who is one of the OG food tubers. His narration style is a 1:1 template for how Joshua weissman talks in a lot of his recipes. He's mostly on the recipe side less on information but still enjoyable.
If you're ever in Bavaria again, you should make a visit to Bamberg. It has an incredibly rich culture around beer. They are famous for smoked beer, though its just two breweries of about 20 making it. The others all have absurdly high quality beer at fair prices all with a certain amount of personality.
True and that's kind of the joke. They aren't even allowed to do visitations without evidence of malpractice. But the laws surrounding it are even stranger: The beer produced should only be consumed at home, any outside consumption would require taxation, therefore homebrew competitions ask you to tax your submissions. They've actually went to homebrew competitions and busted people on the grounds of 10€ pP at most (But remember if I self report/pay it would only be a few ct - so even less). Homebrew meetups have never had problems before.
The background of the law (at least in folk telling) is that the big guys were worried about malt-extract making homebrewing so easy as to make commercial brewing superfluous.
There were tons of people from different backgrounds, basically all there for the wrong reasons (artists to learn to program games, programmers how to program and make games etc) it's quite the endeavour to make a good game, the programming is the least of it. On top of that you need to actually be good at game design (which in my experience is the last thing people focus).
One example I can remember was an empty if or for loop body where everything beyond it was raised into its scope.
I'm taking about pycharm formatter specifically here. This does also happen with braces sometimes, but this would've simply been a syntax error in most other languages or just pulled up the single next line not the entire following code.
I prefer to write code the way I want/need then apply a formatter to unify my code with that of myself and colleagues.
1) I actually do that at work. A few bare metal machines each have to run just one large-ish process. If I had the time I'd really invest in a unikernel type setup just for the simplicity of it.
2) if you're using any cloud hosted vm to run your apps as the post describes you could benefit a lot from a unikernel setup. Haven't used aws et al much the last few years but at my last gig we hosted everything in their own vm,which would've been great to slim down hard.
I know how to run climate simulations, given a huge dump of climate data I would _not_ be able to draw any new conclusions out of it, I can guarantee that to you.
My point is that this idea that distrust in science stems from a lack of open data is wrong, and instead product of concerted and ongoing effort of propaganda and defunding of academia. Climate change is at this stage more a political problem than it is a scientific one.