2,792 karma · joined May 4, 2019
With users able to access bleeding edge browser technologies like WASM and WebGPU, developers and users will finally get an alternative to native apps.
If you're ever looking to join a team to advance Unreal Engine 5 and graphics in the browser, please reach out. We're tackling Nanite and Lumen in the browser, and contributing to the WebGPU spec in collaboration with Google.
You can reach me on Discord - my username is astlouis44
I'm also on LinkedIn: https://www.linkedin.com/in/alex-st-louis-3986a5102/
It also gets more interesting when you consider that the world is increasingly moving to ARM. Take Qualcomm's new ARM chips for example; they're competitive with Apple Silicon already. WASM/WebGPU represents a straightforward way to convert x86 games to run on these new chips.
Below is a blog post about our platform-as-a-service and tools, and our current development focus to support Unreal Engine 5 in WebGPU/WASM:
Note that the second link (space game) will take a bit longer to load, as there's no loading screen.
Yes, WebGPU isn't available on Safari yet, but when it is it will be a paradigm shift ushering in a new era of distribution of software, one where you don't have to go through the platform owner's store as the only option available to you.