Yes, WebGPU isn't available on Safari yet, but when it is it will be a paradigm shift ushering in a new era of distribution of software, one where you don't have to go through the platform owner's store as the only option available to you.
Yes, WebGPU isn't available on Safari yet, but when it is it will be a paradigm shift ushering in a new era of distribution of software, one where you don't have to go through the platform owner's store as the only option available to you.
This is why they're coming for the web with Google's "Web environment integrity" stuff.
> a paradigm shift ushering in a new era of distribution of software
Maybe I'm just old and grumpy but this isn't NEW at all. Until about ten years ago when you bought a computer you owned it and could install whatever you wanted on it.
... I wonder why that is ...
Apple knows everything about bypassing restrictions. Their initial play on iOS was meant to be webapps - just so that carriers (which had, until then, dictated what could and could not be delivered and installed on every device) would be totally bypassed. It just so happened that the carriers capitulated to Jobs' marketing magic so completely, that Apple didn't have to go that way - they could become the gatekeeper themselves.
WebGPU on Safari, if it ever lands, will always be borked "just enough" that it won't be viable as a commercial platform. Apple will fight for their cut as viciously as a mob boss fights for his corners.