I'm sure Epic would be super excited to implement all of Unreal Engine in WebGPU.
https://www.google.com/search?q=webgpu+unreal+engine
The top result there is a third party trying to achieve this. Not Epic themselves.
It's not that much different from Vulkan.
I got the impression the HTML5 with WebGL platform was removed at least partly to minimize the scope of work with some of the large renderer changes Epic has made between 4.26 and 5. So now does seem like the right time for them to try to tackle the problem again.
b) It's already implemented in Safari Technology Preview.
c) No browser other than Chrome desktop supports it: https://caniuse.com/webgpu
Apple are even on the WHATWG standards body that defined notification spec: https://notifications.spec.whatwg.org/ . And WHATWG is the actual standard, not a non-standard standard. W3C ceded to them a few years ago, which is news to me.
If we were talking about other features, like Web Bluetooth or Web HID which are just drafts on W3C but Google decided to implement anyways, I wouldn't disagree with you. I use Firefox myself, so none of these are supported on Firefox either.
This argument would have held a lot more water a couple months ago ago, before Apple implemented web push notifications on mobile Safari. [0]
[0] https://webkit.org/blog/13878/web-push-for-web-apps-on-ios-a...