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aspeckt112

50 karma · joined August 12, 2024

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aspeckt112··on Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7
I'm a hardcore PC gamer. I have a Switch, which I play Nintendo exclusives on, but other than that there's not a console in my house.

I'm telling you for a fact that almost all the people I interact with day to day RE games don't give a shit how good or accessible PC gaming is now. They're going to buy a console no matter what. That's the general consumer I'm talking about.

I'll come back to this and eat my words if this thing doesn't sell out. I think they've got more money than sense personally.

aspeckt112··on Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7
For the general consumer, the target market of PlayStation, 90% of the way there isn't good enough. The cheaper option is 100% of the way there as far as they're concerned.
aspeckt112··on Microsoft donates the Mono Project to the Wine team
Oh don’t get me wrong - I wasn’t criticising your write up. It was concise and still relevant.

It’s just funny for newcomers to peel back the onion more. Writing a source generator? Target .NET standard 2.0 (not even 2.1) for a whole host of reasons.

aspeckt112··on Microsoft donates the Mono Project to the Wine team
Good write up that wonderfully encapsulates how stupid Microsoft’s naming is - you didn’t even mention .NET standard.

I love .NET. It’s a great stack, especially for backend web apps. Blazor is a great SPA framework too. But I loathe how Microsoft continue to handle just about everything that isn’t the framework and C# / F#. It’s laughable.

aspeckt112··on Microsoft donates the Mono Project to the Wine team
I’m a big fan of Miguel’s work. His comments have been pretty interesting. You also don’t have to read between the lines much to know how he feels about what’s happened to his tech.

I assume he’s got fuck you money now though. I’m very excited to see what he does with Swift and Godot, Swift is a great language for gamedev.

aspeckt112··on Microsoft donates the Mono Project to the Wine team
Based on how Xamarin performed prior to the MS acquisition, I'd guess dead.

The license cost was high, and the MS acquisition came right around the time React Native and Flutter started to enter v1. I think they'd of been blown out of the water pretty quickly. At least Microsoft allowed Xamarin to get into enterprise .NET shops pretty quickly. There's a lot of B2B form based apps written in Xamarin. I worked on a pretty big one that made (and continues to make) a lot of money.

I've long assumed the point of the acquisition was because Xamarin did basically all the hard work of allowing .NET to be cross platform.

aspeckt112··on Microsoft donates the Mono Project to the Wine team
Avalonia.

The UI isn't native, is a Skia canvass with drawn controls. But it'll work on basically every OS and it's pretty good.

Also, you're not writing JavaScript, so that's a win any day in my book.

aspeckt112··on Sonos CEO says the old app can't be rereleased
Bingo. Bang on.

I have a network of them around the house. Incredible sound quality for the price, but the setup experience was utterly terrible.

Thankfully, I can just use AirPlay day-to-day, so I don't really need to deal with the software too often, but I prey it continues to work so I don't have to.

If it starts to break down? Honestly, I'd just pull the trigger and replace the entire thing. I hate the software that much.

aspeckt112··on Grok-2 Beta Release
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