Unfortunately without the commercial interests to drive the product forward, it just generally doesn't work out.
That being said, I really hope Diaspora takes off.
259 karma · joined February 14, 2011
Unfortunately without the commercial interests to drive the product forward, it just generally doesn't work out.
That being said, I really hope Diaspora takes off.
There are some nontrivial UI concerns in trying to merge non-public commenters with public posts, I'll grant you that. However, it still doesn't change the fact that the tool doesn't match up to the needs of a pretty broad demographic (no pun intended).
The female equivalent of that is "uppity" or "headstrong"
Furthermore it's worth pointing out when trying to execute a coordinated media push (especially with traditional media), you have no choice but to give a lead time and put an embargo in place. This is standard practice when dealing with publications.
9 times out of 10 it goes off without a hitch. We were the 10%, so to speak.
Some very interesting issues with iOS 6. Apple went and implemented a method in NSMutableArray with the same signature as one of my category methods. Hilarity ensued, but also a broken home screen.
I'm actually really thrilled that the try-catch was able to help the app recover correctly.
Both our Design and Art directors worked remotely from other states. It was NOT a productive situation.
It did, however, teach me that design is something that happens organically, and in collaboration over lunch, beers, etc. It can't be handed down from somebody hundreds of miles away to implement.
The same for art direction to a large degree.
Autocomplete works correctly MAYBE 50% of the time. It works 0% of the time on brand new files. Takes maybe an hour or two to get up to that vaunted 50% success rate.
I'd imagine it may have something to do with XCode's horrendous parsing of preprocessor macros.
Also It either crashes or balloons up above 4GB of ram usage at least once or twice a day.
Can't wait for Jetbrains to get their stuff to stable.
Like like like.
Also the main reason I used github is the ease of forking, and strong community behind it.
1. iSlap
2. DQ Craze
3. Witch's Workshop
4. Aya Go
5. Lost in Time: The Clockwork Tower
6. Puzzle Quest 2
Guess it's become part of IU lore :-)