I don't like the direction Apple is taking for software development. I don't want our field to be one where every product and idea is at the mercy of some other company's approval. Even worse, I don't like how Apple is setting a precedent that all the other platforms are so eagerly following.
However, I can't seem to break away from buying Apple products. I tried going the Ubuntu route with a Lenovo x201, but had endless problems with both the software and hardware. The laptop would shutdown every time I closed the lid (even after multiple firmware updates and beta kernels). I missed my ability to print anything to Evernote as a PDF. I missed how the default Mac OS keybindings use Command over Ctrl. On Linux/Windows, any time I view a page with Flash it intercepts the Ctrl key preventing me from quickly opening and closing browser tabs. It's a very old netscape plugin bug, but Apple nicely sidesteps it by using the Command key instead.
So, while I can't break free of Apple products just yet (though I want to), I draw the line at developing applications that help fuel the environment they've setup.
I get about $180 a month, but it's from Android apps, not iOS.
Apps (Products) for DS Media Labs - 11 Apps for clients through DS Media Labs - ~50 Apps for clients through Apperian - 10
I have published most apps as a team, but I would say its fair to say at least a quarter were 100% just me. But how many apps you done, does not say really a lot. It's how many of the apps have had depth and were designed well that really counts.
Got bored while waiting for Apple's approval, and started the Android version, which landed in the Android Market 3 days after Apple accepted the iOS version.
I have 3 iOS apps in the pipeline at the moment. I put development of one on pause while Apple figures out if it'll be taxing SaaS apps.
Just released the Merriam-Webster Dictionary. Went to #1 in reference and #4 in Top Free.
1. Dayta for iPhone: http://daytaapp.com/
2. Color Stream: http://colorstreamapp.com/
3. Taxi Lah!: http://taxilah.com/ (for Singapore only)
Nobody said developing for jailbroken phones was easy! ;P
1. Littlecosm: Fallen: http://itunes.apple.com/us/app/littlecosm-fallen/id420245009...
Made with Corona SDK!
I wrote it over a weekend when I most definitely would have otherwise been spending that time browsing HN or watching television. With that in mind I feel like I have still gotten a net positive value out of the time, because I'd rather have $200 and the satisfaction of having made something people wanted, as opposed to $0 and the feeling of uselessness after having burned a weekend loafing around.
I definitely do some of both though.
There is a webapp version of my app that works nice on the iphone after you save to the home screen here: http://romulusetrem.us/randomhead/
1 - Quicklytics - http://escoz.com/quicklytics - Google analytics app
2 - Githubby - http://escoz.com/githubby - free github client
A third is for a client (Clubtix.com), and the last for a large consulting corporation that I can't name.
For me: 5+ I've written for clients. Written a few demos and POC's for myself and clients, not submitted to the store. Nothing self-published directly.
I'm using http://openframeworks.cc instead Objective C, and so far very happy with it.
But I won't consider that one serious until I finally get the update approved. Why is it so much harder to get an update approved than the original app?
Unless I actually had a hit, I would have to publish something like 50-100 to have a livable income.
1. iSlap
2. DQ Craze
3. Witch's Workshop
4. Aya Go
5. Lost in Time: The Clockwork Tower
6. Puzzle Quest 2
Only one or two actually make me any money (besides the freelance checks).