For example in my current programming job I don’t do anything involving networking or databases
3,544 karma · joined December 30, 2016
For example in my current programming job I don’t do anything involving networking or databases
Two people could get CS degrees and one ends up building UIs/forms in React the other is implementing “Lagrangian water wave simulation”
Just totally different worlds
Have any big companies set policies on employees using these kind of tools? Do they allow them?
Have any big companies set policies on employees using these kind of tools? Do they allow them?
In the beginning there was lots of hype because you couldn't use it
But now that its in consumer hands there's tons of videos of it messing up, doing weird stuff
To the point that its now common knowledge that autopilot is not actually magical AI driving
Someone probably manually tested the feature originally and thought “yeah this feels random”
It feels like custom maps aren't as big a part of gaming now days for some reason
Once the game releases its really satisfying to watch people playing it on twitch and seeing stuff you worked on in it.
IMO working in games can be a really good balance of fun/still making good money if you end up at a good studio.
How would that even work without false positives?
For example with comments, in the worst case an AI model could just output a real comment from the training set verbatim
As in some new hyped tech that people kept trying to insert into their business?
I think part of is that everyone is working on the same project and has a shared common goal of making the game as good as possible. Plus there's so many different disciplines involved, its really awesome to see everyone's combined talent come together.
And as much as there can be some negatives to gaming, I do think games and other entertainment like movies are a net good thing in the world
What happens if you hire someone and then they say “nah working on steam is boring, I’m gonna go work on something completely different”
How do you financially allocate head count if people can just leave the project whenever?
If I recall it was really easy to do and by the end of the beta like everyone had totally jacked up gear
Of course it all got reset eventually since it was just a beta but I recall it being pretty hilarious to play during that period
Xbox Gamepass or Playstation Plus
Or 3rd party via Amazon Luna
The questions the human is asking you come from a big question bank and a lot of it is listed on LeetCode under the meta company tag because people leak them.
People use Leetcode to practice for those interviews, they don't use the leetcode site in the interview
For the answers to make sense the NPC needs to be consistent
I've never seen one of these chat bots that doesn't produce occasional nonsensical answers
There's also the problem that as the designer you don't even know what your NPC is going to tell the player
You can do a bunch of testing but its still unpredictable
Are you sure about that?
The page here says it uses "Optical Flow Accelerator of the NVIDIA Ada Lovelace architecture" which sounds like a hardware feature?
https://www.nvidia.com/en-us/geforce/news/dlss3-ai-powered-n...
Real-Time Rendering is probably my most used book when I started
It is more of a breadth than depth book though
So naturally that would be the decision
I've never been a manager but I'd guess that managing a team remotely sucks more than being a remote IC since the whole job is communication