490 karma · joined May 25, 2016
Or one could choose not to take this in isolation from all the acts of brazen and identified sabotage Russia does, slashing deep-sea cables in international waters with their shadow fleets, organizing psyop campaigns throughout the entire continent that can be traced back right to their government units, and so on :-)
"close to Renault's factory in the town of Cléon", which is now preparing to start manufacturing drones for the French military, in collaboration with Ukrainian military-industrial groups.
Any actor that wants to mess around with providing a closed extension on a network service can exercise that option with an EUPL codebase, so if you care about that, you're better off explicitly naming the AGPL or whatnot.
EUPL is built for government agencies first, and most of the focus is ensuring that nobody has to worry about mix-and-matching it with other copyleft licenses, plus legal language that covers and harmonizes variations in notions of copyright/patents/intellectual property across EU countries, not so much waging war against hyperscalers. (But it's still great to have around!)
Although I'm the type to shy away from adding extra layers in my architectures when I can help it, pgdog has been an absolute breeze to use :)
The obvious AI headings, pointless genned image of people (I'm starting to think islam had a point with discouraging depictions of human figures), and especially the blurry, artifacted, distractingly skeuomorphic diagram, with random wire traces going everywhere... this is a technical blog, not an investor sales pitch! Every time I see one of these, I have to double-check for a second if I'm not on some phishing SEO site!
If even Google, previously a gold standard of technical writing, is falling prey to this kind of laziness, then I have nothing to worry about -- knowing how to write without a language model in the driver's seat is gonna be a top tier skill in the future...
A damn shame too, as I've been following the progress of JXL in the standardization pipeline for a few years now and was quite interested in the historical breakdown, but all that's gonna stick with me from this is the disrespect I felt as a reader.
I'm not kidding when I say it has the potential to become the blender for 2D/3D VFX -- the node engine is super powerful, the primitive building blocks are all well thought-out and integrate with each other very nicely, the performance characteristics are amazing (all optimized for realtime!), and there's a ton of I/O for everything from mouse input to OSC/MIDI, camera control, elaborate audio reaction... and also just plain TCP/UDP/HTTP/Websockets! It's such a powerful glue piece, but also tons of fun to mess around with on its own.
The best part? You can create your own components, define your inputs/outputs, and compose them together. The even bestest part? You can dig into the predefined components/effects and see how they work, as they're very often implemented in the same way! The visual editor all drills down to C# in the end, and you can drop into the code or write some HLSL shaders if you want, all with hot reloading.
Just give it a try, you won't regret it :)
We hear a lot about local agencies perusing the services of private companies to collect citizens' data in the US, whether that's traffic information, IoT recordings, buying information from FAANG, etc. What's the NSA's position in the current administration? (e.g. we've heard a lot of noise in the past about the FBI and CIA getting the cold shoulder internally. I wonder how this applies to the NSA.)
I was thinking even before this line that he gives off the impression of really admiring IBM, especially their German stint from 1933 to 1945.
I reboot, load up my session, and a little while after need to grab a couple files from a zip archive. I double-click it in Nautilus, nothing happens. I give it a couple more clicks before I suspect something broke, right click it, and see "Extract" as... the default cursor action...?
I go back up and see five fresh copies of the folder that was inside the zip. I delete them all, go back to the file itself, right click, open with > file-roller. I try and drag'n'drop the couple files I need: doesn't work, for some reason. Great, they've broken drag and drop, too.
I look it up, stumble on https://gitlab.gnome.org/GNOME/file-roller/-/issues/4, 7 years old issue -- I can already tell this is gonna be a joy; scroll down some, see https://gitlab.gnome.org/GNOME/file-roller/-/issues/4#note_1..., and audibly groan.
> is drag and drop extraction from Nautilus (or other file managers) really that important?
Why, yes it is! It's even worse if you go and _break_ drag'n'drop support on X11! I'm not even using Wayland!
But, oh well, looks like file-roller is unmaintained and outside of core Gnome scope now. Nautilus' zip capabilities are enough, they say! Why would a user want to inspect the contents of a zip archive before wanting to extract it, or god forbid select specific files, after all? Definitely not worth keeping as a core OS/DE feature.
And the PR on file-roller that fixes this on wayland with... a custom fuse virtual filesystem?! has been untouched for the past 2 years, never to be merged.
I'm moving to KDE, thank you very much.
Funding for anime adaptations is plentiful, and fan support helps bridge the confidence gap where production committees (consortiums of multiple publishing/IP companies pooling the money to distribute the risk) won't go for more indie / experimental works. Profit is recouped on developing the brand and merch, while leaving plenty of room for directors and studios to establish their own auteur identity. Studios are getting leaner and more focused these days, splitting off into smaller entities kicked off with a project or two with more margin for talent to shine.
It's not all perfect, though. Freelance work and lack of mentoring has really put a dent into the supply of new animators, who lack job security and often swing between studios left and right, but there are industry efforts to fix this and preserve knowledge, with the oldest pioneer animators now starting to hit their 60's and 70's.
Is there any small model that would do this effectively, with pure text extraction (without going for any kind of formatting or whatnot)?
Meanwhile, Mixxx allows you to write your own adapter scripts for any controller you have (as long as it outputs MIDI), and there's a built-in library featuring scripts for the most common commercial controllers and MIDI devices out there.
At the moment, I've brainstormed:
- A main server that runs some type 1 hypervisor (Xen or Proxmox, will need to see which is more adequate)
- Light "client" devices (laptop, for example), that may either be connected in a wired manner to the server (e.g. separate desks), or remoting into it through Wireguard. Each desk will feature a KVM-style setup with a docking station that offers screens, keyboard, and a range of USB ports.
- Individual VMs for running our respective OSes to our preference, some flavor of linux distro. Inputs from the client device (e.g. USB, Keyboard, Screen) should be forwarded / matched to the VM.
- A windows VM for gaming, running two sessions for each of us: GPU passthrough is a must. I would like to make use of Looking Glass somehow, if possible either through the Linux VM on the same server, or on the client machine. The latter would probably be better for performance, I suppose, given you don't have to forward input devices twice... but I'm also worried about whether the buffer-copy mechanisms from Looking Glass would work with such a setup.
So far, I'm looking into Moonlight/Sunshine as a general desktop redirection setup: my hope is that I can pass something close to direct framebuffers on an ethernet connection while at home, and switch to compression while I'm away, hoping to achieve as little latency as possible in all cases (so giving absolute priority on the host to the streaming process, if possible, kind of like an RT system). One notable thing is that Sunshine by itself doesn't support generic USB redirection. Has anyone tried using usbredir for this purpose?
In general, it's hard to find relevant information for this kind of home hypervisor setup with a focus on gaming/latency and general transparency all around... would appreciate tips if anyone's attempted something similar before. Thanks!
Opus achieves ABX transparency at around 128kbps (as in, the threshold where the vast majority of users taking a fidelity test are unable to tell the difference between the opus-encoded and lossless version).